Open Gurigraphics opened 7 years ago
Hi
Right now nunuStudio doesn't support tilemaps, but i think it would be a nice addition to the engine.
I will test the libraries you sent to see if i can integrate one of these in the editor.
I will try to add easy tile aligned object placement directly in the editor.
A parser for tiled files would be great but i have to check the specification of these files first.
Thanks a lot for the suggestion.
Cumps
I could not test these repos. One repo missing files and another appears error. Anyway ...
This other I found is also interesting: https://github.com/vonWolfehaus/von-grid
This about multiple textures: https://stackoverflow.com/questions/26087620/three-js-tile-which-has-multiple-textures-using-plane-geometry
Good luck with the Engine. Only 2 contributing to the project and this is already better than the vast majority Engines.
I was able to test only one of them (the one that is missing library). The other one i have to test with it a bit more later.
Im thinking about including a mechanism to store objects in the resource manager and after that placing objects with drag and drop and/or with a painting mechanism (like a tile editor), this associated with tile alignment should be enough to easily have a tilemap-like system.
Thanks a lot.
Cumps
Im thinking about including a mechanism to store objects in the resource manager and after that placing objects with drag and drop and/or with a painting mechanism (like a tile editor), this associated with tile alignment should be enough to easily have a tilemap-like system.
Yes. Something like this is already quite functional. https://phaser.io/examples/v2/tilemaps/blank-tilemap
To work this need for example:
Another interesting resource is paint a "regions/terrains" with blocks of a color. This stay invisible. When the player comes inside, this can be used to fires an event. It can also be used to mark collisions.
Yeah this example seems quite good, i think that i can create a basic similar mechanism for nunu in an evening. I will try to work a bit on this on the weekend.
Regions is something that i can probably add to cannonjs, and integrate in the physics engine.
Thanks
Cannonjs was also a good choice. Other good physics is of Turbulenz http://biz.turbulenz.com/samples#sample-modal/samplepage/sample_assets/physics2d.canvas.release.html/samplesrc/sample_assets/physics2d.js.html https://github.com/turbulenz/turbulenz_engine Abçs
I choose cannonjs mostly because it was the easiest one for me to edit later down the road if i needed to.
Im not planning for now to integrate a 2D soon, (first i want to finish a stable version with the current engine and i want to avoid the confusion of having 2 physics engines, working on diferent datatypes).
There is also p2.js (also developed by @schteppe https://schteppe.github.io/p2.js/) which seems for me a good and flexible option for 2D physics for now.
Thanks a lot.
Cumps
Is there any news about tiles? I might need them.
Hello
Still havent done any work regarding this feature.
Thanks!
Right now, I just discovered http://openseadragon.github.io and wonder if it could easily be added to nunuStudio to provide a tiling solution.
Import Tilemap/Tilesets
1- Some way to import tilemap exported from Tiled?
http://www.mapeditor.org/
2- There are plans to this feature?
I found this repos https://github.com/WebSeed/three.js-tilemap https://github.com/magnonellie/dtile-three-renderer
I tested this Engine today. http://nunu.bitballoon.com/ Ótima Engine.