terrelln / quickselect-adaptive

C++ implementation of http://arxiv.org/abs/1606.00484
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Quickselect Adaptive

C++ implementation of the algorithm described in Fast Deterministic Selection by Andrei Alexandrescu. There is only one significant difference between my algorithm and the algorithm described in the paper (that I'm aware of). The algorithm as described (or at least as I initially implemented it) doesn't handle repeated elements well, it degrades to quadratic behavior.

The code is a little bit messy, and severely lacking in the comment department, I still have to get around to that.

Fixing the quadratic behavior

First, I normally partition the range [first, last) into elements less than the partition, and elements greater than or equal to the partition. The exception is that in the repeated_step_* functions, I don't check to make sure that elements pre-partitioned by the call to quickselect_adaptive and to the left of the partition are strictly less than the partition, they could be equal.

If the partition is the minimum element the algorithm will only chop off one element for each partition, which degrades the performance to quadratic. My solution was to check to see if the partition chosen is the minimum element in repeated_step_*, and if it is partition instead into elements equal to the partition and elements greater than the partition. The nice thing about this check though, is that when we are doing repeated_step_*, after the first median step we know that the minimum element must be in the first 1/3 or 1/4 of the array (depending on the algorithm), so we don't have to check the whole array (unless we are sampling). It might also make sense to check the first element in the partitioned region, but I don't currently do that.

Goals