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tewtal
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SMZ3Randomizer
Super Metroid & A Link to the Past Crossover Item Randomizer V11
https://samus.link/
MIT License
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32
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Complementary PR for the Maridia Outer logic change
#55
RebelusQuo
closed
4 years ago
0
Fix Access from Maridia Portal
#54
TarThoron
closed
4 years ago
0
Fix access from Maridia Portal
#53
TarThoron
closed
4 years ago
0
Guard IP "east wing" against worst key use
#52
RebelusQuo
closed
4 years ago
1
Fast forward to the correct combo asm submodule commit
#51
RebelusQuo
closed
4 years ago
1
Revert Master and reapply PRs
#50
RebelusQuo
closed
4 years ago
1
Limit the seed option to a non-negative 32 bit integer (Fixed)
#49
RebelusQuo
closed
4 years ago
1
Create LICENSE
#48
tewtal
closed
4 years ago
0
SMr custom sprites
#47
RebelusQuo
closed
4 years ago
0
Limit the seed option to a non-negative 32 bit integer
#46
RebelusQuo
closed
4 years ago
0
Getting to outer Maridia from portal
#45
TarThoron
closed
4 years ago
3
Refactor of the SM rando's `Patch` class
#43
RebelusQuo
closed
4 years ago
0
Cope with the SMZ3/SM logic name differences in the CLI
#42
RebelusQuo
closed
4 years ago
0
SMZ3 Multiworld - Deleting save starts Link with fighter's sword
#44
llamasoft
closed
3 years ago
6
Update the build process
#41
RebelusQuo
closed
4 years ago
1
Sanitize seed input
#40
avvie
closed
4 years ago
3
Actually add custom triforce room text
#39
RebelusQuo
closed
4 years ago
0
Enable custom sprite author credits
#38
RebelusQuo
closed
4 years ago
0
Logic log fix
#37
RebelusQuo
closed
4 years ago
0
Triforce room text
#36
RebelusQuo
closed
4 years ago
0
Capacity upgrades
#35
RebelusQuo
closed
4 years ago
0
Add game mode to the seed configuration field
#34
RebelusQuo
closed
4 years ago
0
Sanitize seed input
#33
avvie
closed
4 years ago
7
Added support for the Sword/Morph placement options.
#32
tewtal
closed
4 years ago
0
Complete dialogs
#31
RebelusQuo
closed
4 years ago
0
Do not store null file data
#30
RebelusQuo
closed
4 years ago
1
Narrow multiworld item bias
#29
RebelusQuo
closed
4 years ago
0
Instruct the players on how to avoid the rom race condition issue
#28
RebelusQuo
closed
4 years ago
0
Link download
#27
RebelusQuo
closed
4 years ago
0
Logic Log page
#26
RebelusQuo
closed
4 years ago
1
Use SNES space for most addresses
#25
RebelusQuo
closed
4 years ago
0
Update to the CLI
#24
RebelusQuo
closed
4 years ago
0
Sm multi updates
#23
tewtal
closed
4 years ago
0
Dynamic options
#22
tewtal
closed
4 years ago
0
React refactor
#21
RebelusQuo
closed
4 years ago
0
Revert "Make lua files download instead of open"
#20
tewtal
closed
4 years ago
0
Make lua files download instead of open
#19
RebelusQuo
closed
4 years ago
0
Typo: Randomizer.SMZ3/Playtrough.cs
#18
alercah
closed
4 years ago
0
Website updates
#17
tewtal
closed
4 years ago
0
Docker integration
#16
tewtal
closed
4 years ago
0
Set rom game title and seed configuration
#15
RebelusQuo
closed
4 years ago
1
Communication update
#14
tewtal
closed
4 years ago
0
Adjust server code to the asm sm sprite integration
#13
RebelusQuo
closed
4 years ago
2
Prepare Filler for single player weighting and keysanity
#12
RebelusQuo
closed
4 years ago
2
Make the default SM sprite choice be the unaltered sprite engine
#11
RebelusQuo
closed
4 years ago
1
Custom sprites
#10
RebelusQuo
closed
5 years ago
0
Prize pack
#9
RebelusQuo
closed
5 years ago
0
Fix the reverse player name order
#8
RebelusQuo
closed
5 years ago
2
Correct mistake with ship unlock logic
#7
RebelusQuo
closed
5 years ago
0
Generate seed number with strong crypto RNG
#6
RebelusQuo
closed
4 years ago
1
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