tfmart / LottieUI

LottieUI is a SwiftUI wrapper for Lottie Animations for iOS
MIT License
93 stars 2 forks source link
ios lottie swift swift5 swiftui

LottieUI

LottieUI runing on both iOS and macOS

LottieUI allows you to use delightful Lottie animations with SwiftUI without having to give up on the familiar declarative API or the powerful customization settings from the animation framework

☑️ Requirements

🧑‍💻 Usage

To display an animation from a local Lottie JSON file, use the LottieView component:

LottieView("MyAnimation")

If your JSON is stored on another bundle outside your project's, you can specify the Bundle to load the animation from or provide a file path where the animation file is located:

// Loads an animation from the provided bundle
LottieView("MyAnimation", bundle: DesignSystem.Bundle.main)
// Loads an animation file from the provided path
LottieView(path: "/path/to/animation.json")

🛰 Remote animations

For remote animations, LottieUI provides AsyncLottieView, which attemps to download an animation from a remote URL and present it if successful. You can also provide views to be displayed while the donwload is in progress or if the download fails:

let url = URL(string: "https://assets3.lottiefiles.com/packages/lf20_hbdelex6.json")!

AsyncLottieView(url: url) { phase in
    switch phase {
    case .loading:
        ProgressView()
    case .error:
        ErrorView
    case .success(let lottieView):
        lottieView
    }
}

🚀 Features

LottieView allows you to take control of your animations with a set of modifiers that can be applied to a LottieView:

⏯ Playback

By default, your animation will start playing automatically. To control whether the animation should be playing, use the .play(_:) modifier:

struct ContentView: View {
    @State var isPlaying: Bool = true

    var body: some View {
        LottieView("MyAnimation")
            .play(isPlaying)
    }
}

Playback modifier demo

🔁 Loop Mode

To setup the Loop Mode for your animation, use .loopMode(_:)

struct ContentView: View {
    var body: some View {
        LottieView("MyAnimation")
            .loopMode(.loop)
    }
}

Speed modifier demo

🖼 Current Frame and Progress

To observe the current frame being displayed in the animation and perform an action based on it, use .onFrame(_:)

Warning To make use of the Frame/Progress observers, the animation must be using the .mainThread rendering engine. This can be set by using the .renderingEngine(_:) method

struct ContentView: View {
    var body: some View {
        LottieView("MyAnimation")
            .renderingEngine(.mainThread)
            .onFrame { _ in
                // Perform action based on current frame
            }
    }
}

To observe the progress instead, use .onProgress(_:):

struct ContentView: View {
    var body: some View {
        LottieView("MyAnimation")
            .renderingEngine(.mainThread)
            .onProgress { _ in
                // Perform action based on current progress
            }
    }
}

Progress Observer modifier demo

🏃 Speed

To set the speed of an animation, use .speed(_:):

struct ContentView: View {
    var body: some View {
        LottieView("MyAnimation")
            .speed(2.0)
    }
}

Speed modifier demo

Rendering Engine

LottieUI also supports the new RenderingEngine introduced in Lottie 3.4.0, which can greatly reduce CPU usage when displaying compatible animations

By default, LottieUI uses the .automatic, which will automatically apply the new rendering engine if an animation is compatible, but you can override it with the .renderingEngine(_:) modifier:

LottieView("MyAnimation")
    .renderingEngine(.coreAnimation)

Rendering Engine modifier demo

There are many other options available such as:

For more information check the included documentation in each public component and modifier

🛠 Installation

Swift Package Manager

In your project's Package.swift file, add LottieUI as a dependency:

.package(name: "LottieUI", url: "https://github.com/tfmart/LottieUI", from: "1.0.0")