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tgoossens
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htttp-peno
Het Team Treasure Trek Protocol (HTTTP) protocol over rabbitmq for P&O4 2013
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Position non-team mate players
#42
jovanbulck
closed
11 years ago
0
Allow other players to continue playing when a player disconnects or crashes.
#41
MattiasBuelens
closed
11 years ago
0
Changed position updates to use positions in tile coordinates.
#40
MattiasBuelens
closed
11 years ago
0
Clarify unit of angles in position updates.
#39
MattiasBuelens
opened
11 years ago
0
Position updates need to be in tile coordinates.
#38
MattiasBuelens
closed
11 years ago
0
Added PlayerDetails to encapsulate a player's ID, type and dimensions.
#37
MattiasBuelens
closed
11 years ago
0
identify robots as simulated or representations of physical robots
#36
vital-dhaveloose
closed
11 years ago
1
Handlers do not yet receive win signals.
#35
stevenroose
closed
11 years ago
2
Also publish object numbers to spectators after roll.
#34
stevenroose
closed
11 years ago
0
Wouldn't it be useful if Spectators knew everything about the game?
#33
stevenroose
closed
11 years ago
5
gameStarted() method is called 4 times
#32
stevenroose
opened
11 years ago
3
Call handler methods outside of consumer threads.
#31
MattiasBuelens
closed
11 years ago
2
Internal error when joining a team
#30
stevenroose
closed
11 years ago
1
Spectators cannot know player's playerNumber before it's first updatePosition()
#29
stevenroose
closed
11 years ago
1
Players are kicked out (timeout) when being idle or waiting for teammate.
#28
stevenroose
closed
11 years ago
1
NullPointerException in PlayerClient
#27
stevenroose
closed
11 years ago
6
How to send position to spectators?
#26
SergeHendrickx
closed
11 years ago
3
Share position with team partner.
#25
MattiasBuelens
closed
11 years ago
0
Added vote requester to facilitate implementing voting mechanisms.
#24
MattiasBuelens
closed
11 years ago
0
Report when team has won.
#23
MattiasBuelens
closed
11 years ago
0
Propose a meeting point.
#22
MattiasBuelens
closed
11 years ago
3
Propose a merge for the own maze and the partner's maze.
#21
MattiasBuelens
closed
11 years ago
0
Share maze with partner.
#20
MattiasBuelens
closed
11 years ago
0
Handshake when entering the team channel.
#19
MattiasBuelens
closed
11 years ago
1
Keep track of which players have already found their objects.
#18
MattiasBuelens
closed
11 years ago
0
Players need to configure and publish their width and height.
#17
MattiasBuelens
closed
11 years ago
0
Distinguish between playing and spectating a game.
#16
MattiasBuelens
closed
11 years ago
3
Reworked rolling/readying/starting procedure. Fixes #11.
#15
MattiasBuelens
closed
11 years ago
0
Handler also handles changes to ready states for players.
#14
ericdepotter
closed
11 years ago
1
Redirect to wiki for info
#13
jeroendv
closed
11 years ago
0
specifications?
#12
jeroendv
closed
11 years ago
2
Rethink rolling/readying/starting
#11
MattiasBuelens
closed
11 years ago
0
separate handler for world simulation
#10
stevenroose
closed
11 years ago
6
Team communication about seesaw state
#9
stevenroose
closed
11 years ago
15
Rejecting a duplicate player should not result in playerLeft being triggered
#8
MattiasBuelens
closed
11 years ago
1
Report player position updates to handler.
#7
MattiasBuelens
closed
11 years ago
0
Multiple players leaving causes second reconnecting player to get rejected.
#6
MattiasBuelens
closed
11 years ago
0
Listen for ready messages
#5
MattiasBuelens
closed
11 years ago
0
Pause and stop game at will
#4
MattiasBuelens
closed
11 years ago
0
Start game as soon as all four players are ready
#3
MattiasBuelens
closed
11 years ago
0
Broadcast message when item is found
#2
MattiasBuelens
closed
11 years ago
0
Broadcast heartbeats and respond to lost connections
#1
MattiasBuelens
closed
11 years ago
0