Closed flibitijibibo closed 4 years ago
For hardware instancing support, we need an additional extension to support the VertexBufferBinding.Divisor property. This extension is safe to require, as all drivers made after August 2018 should have it.
diff --git a/src/FNA3D_Driver_Vulkan.c b/src/FNA3D_Driver_Vulkan.c index 5f50593..c469ec2 100644 --- a/src/FNA3D_Driver_Vulkan.c +++ b/src/FNA3D_Driver_Vulkan.c @@ -8594,7 +8594,8 @@ FNA3D_Device* VULKAN_CreateDevice( const char* deviceExtensionNames[] = { VK_KHR_SWAPCHAIN_EXTENSION_NAME, - VK_KHR_MAINTENANCE1_EXTENSION_NAME + VK_KHR_MAINTENANCE1_EXTENSION_NAME, + VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME }; uint32_t deviceExtensionCount = SDL_arraysize(deviceExtensionNames); VkFormatProperties formatPropsBC1, formatPropsBC2, formatPropsBC3;
Applied: https://github.com/thatcosmonaut/FNA3D/commit/6c4d487141fd0625e6111e56c2e1d78494a5ff81
For hardware instancing support, we need an additional extension to support the VertexBufferBinding.Divisor property. This extension is safe to require, as all drivers made after August 2018 should have it.