Running Murder Miners spits out the following errors:
UNASSIGNED-CoreValidation-Shader-InterfaceTypeMismatch(ERROR / SPEC): msgNum: -1227934722 - Validation Error: [ UNASSIGNED-CoreValidation-Shader-InterfaceTypeMismatch ] Object 0: handle = 0x4500000000450, type = VK_OBJECT_TYPE_SHADER_MODULE; | MessageID = 0xb6cf33fe | Attribute type of `VK_FORMAT_R8G8B8A8_UINT` at location 3 does not match vertex shader input type of `ptr to input vec4 of float32`
Objects: 1
[0] 0x4500000000450, type: 15, name: NULL
UNASSIGNED-CoreValidation-Shader-InterfaceTypeMismatch(ERROR / SPEC): msgNum: -1227934722 - Validation Error: [ UNASSIGNED-CoreValidation-Shader-InterfaceTypeMismatch ] Object 0: handle = 0x4500000000450, type = VK_OBJECT_TYPE_SHADER_MODULE; | MessageID = 0xb6cf33fe | Attribute type of `VK_FORMAT_R8G8B8A8_UINT` at location 3 does not match vertex shader input type of `ptr to input vec4 of float32`
Objects: 1
[0] 0x4500000000450, type: 15, name: NULL
UNASSIGNED-CoreValidation-Shader-InterfaceTypeMismatch(ERROR / SPEC): msgNum: -1227934722 - Validation Error: [ UNASSIGNED-CoreValidation-Shader-InterfaceTypeMismatch ] Object 0: handle = 0x4420000000442, type = VK_OBJECT_TYPE_SHADER_MODULE; | MessageID = 0xb6cf33fe | Attribute type of `VK_FORMAT_R8G8B8A8_UINT` at location 0 does not match vertex shader input type of `ptr to input vec4 of float32`
Objects: 1
[0] 0x4420000000442, type: 15, name: NULL
UNASSIGNED-CoreValidation-Shader-InterfaceTypeMismatch(ERROR / SPEC): msgNum: -1227934722 - Validation Error: [ UNASSIGNED-CoreValidation-Shader-InterfaceTypeMismatch ] Object 0: handle = 0x4500000000450, type = VK_OBJECT_TYPE_SHADER_MODULE; | MessageID = 0xb6cf33fe | Attribute type of `VK_FORMAT_R8G8B8A8_UINT` at location 3 does not match vertex shader input type of `ptr to input vec4 of float32`
Objects: 1
[0] 0x4500000000450, type: 15, name: NULL
UNASSIGNED-CoreValidation-Shader-InterfaceTypeMismatch(ERROR / SPEC): msgNum: -1227934722 - Validation Error: [ UNASSIGNED-CoreValidation-Shader-InterfaceTypeMismatch ] Object 0: handle = 0x1a3e0000001a3e, type = VK_OBJECT_TYPE_SHADER_MODULE; | MessageID = 0xb6cf33fe | Attribute type of `VK_FORMAT_R16G16_SINT` at location 0 does not match vertex shader input type of `ptr to input vec4 of float32`
Objects: 1
[0] 0x1a3e0000001a3e, type: 15, name: NULL
UNASSIGNED-CoreValidation-Shader-InterfaceTypeMismatch(ERROR / SPEC): msgNum: -1227934722 - Validation Error: [ UNASSIGNED-CoreValidation-Shader-InterfaceTypeMismatch ] Object 0: handle = 0x4500000000450, type = VK_OBJECT_TYPE_SHADER_MODULE; | MessageID = 0xb6cf33fe | Attribute type of `VK_FORMAT_R8G8B8A8_UINT` at location 3 does not match vertex shader input type of `ptr to input vec4 of float32`
Objects: 1
[0] 0x4500000000450, type: 15, name: NULL
We'll most likely need to modify MojoShader to add byte offsets to each vertex attribute so we can swap the token directly, then the module can be passed for compilation.
Running Murder Miners spits out the following errors:
We'll most likely need to modify MojoShader to add byte offsets to each vertex attribute so we can swap the token directly, then the module can be passed for compilation.