The open-source Roblox & UEFN alternative giving you freedom to own what you create. An all-in-one, real-time, collaborative game development platform built on Godot.
Description
Right now the terrains are massive, which can be difficult for low-end machines and can affect Space start time. Additionally, it can take a long time to fully fill out a terrain to make a game feel "complete", so it's better to start small.
In the future, we'll also allow for multiple terrains
Acceptance Criteria
Reduce map size by about 85-90%
The start position should still be at the center of the terrain
Description Right now the terrains are massive, which can be difficult for low-end machines and can affect Space start time. Additionally, it can take a long time to fully fill out a terrain to make a game feel "complete", so it's better to start small.
In the future, we'll also allow for multiple terrains
Acceptance Criteria