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thebracket
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bgame
Nox Futura - sort of like Dwarf Fortress in space.
http://bracketproductions.com/index.php/blackfuture/
GNU General Public License v3.0
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Software (Nuke 11.0.v1) quits unexpectedly Mac Pro 1.1 running macOS v10.11.6 (El Capitan)
#140
juanprado6
opened
1 year ago
0
Will this project continue?
#139
jiangwei007
opened
4 years ago
3
Linux build broken currently on arch
#138
Glog78
opened
6 years ago
13
Fix setup script.
#137
ibara
closed
6 years ago
1
Incomplete list of prerequisites
#136
dhharris
opened
6 years ago
4
Crash on unpausing
#135
TheElderMindseeker
opened
7 years ago
1
Building for Windows?
#134
toddjames
opened
7 years ago
1
Crash in world gen
#133
mdsn
closed
7 years ago
3
Settlers are going to bed - and not getting up again!
#132
thebracket
closed
7 years ago
0
Crash in worldgen - unknown biome render type
#131
thebracket
opened
7 years ago
0
Worldgen crash on seed #1
#130
thebracket
opened
7 years ago
0
Crash on Mac OS 10.12.3
#129
rm-code
closed
7 years ago
17
"call home" to "phone home"
#128
thebracket
closed
7 years ago
0
Show entity numbers in tooltips.
#127
thebracket
closed
7 years ago
0
There are a TON of warnings
#126
moon-chilled
opened
7 years ago
3
ImGui Tooltips and Menus
#125
thebracket
closed
7 years ago
0
Main Menu in ImGui
#124
thebracket
closed
7 years ago
0
Improved front menu
#123
thebracket
closed
7 years ago
0
Some form of analytics (opt in)
#122
thebracket
closed
7 years ago
0
Show lock icon on locked doors
#121
thebracket
closed
7 years ago
0
Fix sizing on the workflow windows
#120
thebracket
closed
7 years ago
0
Building/workflow order - sorted
#119
thebracket
closed
7 years ago
0
Auto-hide log window if it has no data.
#118
thebracket
closed
7 years ago
0
Automatic version/date code on nightlies.
#117
thebracket
closed
7 years ago
0
Reduce "chopping down a tree" spam.
#116
thebracket
closed
7 years ago
0
Bug: wrong status icon appearing.
#115
thebracket
closed
7 years ago
0
Make sand icon less "in your face"
#114
thebracket
closed
7 years ago
0
Bug - bridges appearing as multiple entities rather than one.
#113
thebracket
closed
7 years ago
0
Extended traps - retracting spikes, levers and lever attachment to doors, bridges, etc.
#112
thebracket
closed
7 years ago
0
Basic traps - trigger tiles, cage, weapon, deadfall.
#111
thebracket
closed
7 years ago
0
Starting skills are way too high
#110
thebracket
closed
7 years ago
0
Improve look of blood stains
#109
thebracket
closed
7 years ago
0
Settler status indicators - sleeping, work type, etc.
#108
thebracket
closed
7 years ago
0
Going to bed can get stuck in a loop
#107
thebracket
closed
7 years ago
0
Disable "find melee weapon" - it doesn't work right, and should be replaced as part of the settler inventory management code.
#106
thebracket
closed
7 years ago
0
Log entries missing first letter
#105
thebracket
closed
7 years ago
0
Settler arrivals
#104
thebracket
closed
7 years ago
0
Water system is still too slow.
#103
thebracket
closed
7 years ago
0
Dijkstra maps need to ignore wet tiles
#102
thebracket
closed
7 years ago
0
Rocks should spawn where they are mined, not where the miner was standing.
#101
thebracket
closed
7 years ago
0
Bridges - initial
#100
thebracket
closed
7 years ago
0
Add FontAwesome or similar to ImGui font.
#99
thebracket
closed
7 years ago
0
Dijkstra map visualizer (debug option)
#98
thebracket
closed
7 years ago
0
Lumber should spawn where the tree was.
#97
thebracket
closed
7 years ago
0
Update all dijkstra maps when the map changes!
#96
thebracket
closed
7 years ago
0
New architecture system
#95
thebracket
closed
7 years ago
0
Scale to support huge screen resolutions.
#94
thebracket
closed
7 years ago
0
Show loading progress after pressing play game
#93
thebracket
closed
7 years ago
0
Investigate using imgui or similar.
#92
thebracket
closed
7 years ago
2
Rivers should be better implemented.
#91
thebracket
closed
7 years ago
0
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