issues
search
thelukester92
/
swift-engine
An entity-component-system game engine built in the Swift programming language.
MIT License
35
stars
7
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Need to call entityObserver.changed when entities add/remove components
#36
thelukester92
closed
10 years ago
2
Create global ids for entities
#35
thelukester92
closed
10 years ago
3
Rendering system enhancements and fixes
#34
thelukester92
closed
10 years ago
4
Create a debug mode and debugging overlay
#33
thelukester92
opened
10 years ago
0
Double negatives for nil-checking
#32
thelukester92
closed
10 years ago
1
Dead camera
#31
thelukester92
closed
10 years ago
4
Physics system doesn't collide the player with the edge of the game world
#30
thelukester92
closed
10 years ago
0
Remove func type() from LGComponent
#29
thelukester92
opened
10 years ago
2
Entities do not display on correct layers
#28
thelukester92
closed
10 years ago
0
Don't use an entity for blank tiles
#27
thelukester92
closed
10 years ago
0
Update tile system and add tile shifting
#26
thelukester92
closed
10 years ago
5
Add object parser to .tmx parser
#25
thelukester92
closed
10 years ago
0
Change LGTileLayer.tilesize to tileWidth and tileHeight
#24
thelukester92
closed
10 years ago
0
Rendering system does not properly handle removed entities
#23
thelukester92
closed
10 years ago
2
Create protocol for systems to receive accelerometer updates
#22
thelukester92
opened
10 years ago
1
Implement entity naming
#21
thelukester92
closed
10 years ago
0
Implement an extensible deserialization scheme that can work with tmx objects
#20
thelukester92
closed
10 years ago
1
Physics system should have static entities
#19
thelukester92
closed
10 years ago
0
Implement some way to connect entities
#18
thelukester92
closed
10 years ago
1
Minor bug fixes.
#17
thelukester92
closed
10 years ago
0
Add tmx support
#16
thelukester92
closed
10 years ago
0
Pull master changes to tmx-support
#15
thelukester92
closed
10 years ago
0
Merge LGRenderingSystem with LGSpriteSystem
#14
thelukester92
closed
10 years ago
0
Physics system should use spatial partitioning
#13
thelukester92
closed
10 years ago
0
Physics system should have full collision chaining
#12
thelukester92
opened
10 years ago
0
Implement tile pool in LGTileSystem
#11
thelukester92
closed
10 years ago
0
Implement tile shifting
#10
thelukester92
closed
10 years ago
0
First frame displays unpositioned entities
#9
thelukester92
closed
10 years ago
0
Single state, single frame sprites should not need to use states
#8
thelukester92
closed
10 years ago
1
Sprites should only pull a new texture when necessary
#7
thelukester92
closed
10 years ago
0
Implement a framework for accepting input
#6
thelukester92
closed
10 years ago
2
Implement camera system
#5
thelukester92
closed
10 years ago
1
Implement .tmx parser
#4
thelukester92
closed
10 years ago
1
Custom physics
#3
thelukester92
closed
10 years ago
0
Replace SpriteKit physics with custom physics
#2
thelukester92
closed
10 years ago
1
Implement Lua system
#1
thelukester92
closed
10 years ago
3
Previous