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timi-liuliang
/
echo
A New Cross-Platform 2D 3D Game Engine
MIT License
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timeline dialog add ruler
#1263
timi-liuliang
closed
1 year ago
0
QTreewidget don't display +-
#1262
timi-liuliang
closed
1 year ago
0
save timeline data as raw data
#1261
timi-liuliang
closed
1 year ago
0
live2d get motion res error info
#1260
timi-liuliang
closed
1 year ago
0
Timeline panel support edit color
#1259
timi-liuliang
opened
1 year ago
0
Remove QUiLoader
#1258
timi-liuliang
closed
1 year ago
0
QFileDialog::getOpenFileName crash
#1257
timi-liuliang
closed
1 year ago
0
Remove EditorDockPanel
#1256
timi-liuliang
closed
1 year ago
0
add external game's CMakeLists.txt
#1255
timi-liuliang
closed
1 year ago
0
Box2dBody set angle support
#1254
timi-liuliang
closed
1 year ago
0
lua vec3 normalize
#1253
timi-liuliang
closed
1 year ago
0
Effect transparent.shader set writeDepth=false
#1252
timi-liuliang
closed
1 year ago
0
Disable node should effect all children
#1251
timi-liuliang
opened
1 year ago
0
Node support MoveUp|MoveDown
#1250
timi-liuliang
closed
1 year ago
0
lua_getvalue vec2 failed
#1249
timi-liuliang
closed
1 year ago
0
ui used default shader from Module://ui/ directory
#1248
timi-liuliang
closed
1 year ago
0
NewNodeDialog errors
#1247
timi-liuliang
closed
1 year ago
0
Remove HLOD module
#1246
timi-liuliang
closed
1 year ago
0
Quick set node icon
#1245
timi-liuliang
closed
1 year ago
0
Move slam module to example
#1244
timi-liuliang
closed
1 year ago
0
UI texture lost device when open DeferredShading.pipeline file
#1243
timi-liuliang
closed
1 year ago
0
Submit Ui render proxy to ui render queue
#1242
timi-liuliang
closed
1 year ago
0
Sprite is black.
#1241
timi-liuliang
closed
1 year ago
0
Create ui default transparent shader
#1240
timi-liuliang
closed
1 year ago
0
support module resource
#1239
timi-liuliang
closed
1 year ago
0
Load settings failed bug
#1238
timi-liuliang
closed
1 year ago
0
New build tool
#1237
timi-liuliang
closed
1 year ago
0
gameMain load game modules
#1236
timi-liuliang
closed
1 year ago
0
When compile with game source. Open project automatically
#1235
timi-liuliang
closed
1 year ago
0
StringUtil::WriteLine
#1234
timi-liuliang
closed
1 year ago
0
Implement VsGenMode
#1233
timi-liuliang
closed
1 year ago
0
Mouse right button down menu - Generate Visual Studio project files
#1232
timi-liuliang
closed
1 year ago
1
Why tensorlfow in tags?
#1231
danilw
closed
1 year ago
2
Create Res Directory
#1230
timi-liuliang
closed
1 year ago
0
New build tool
#1229
timi-liuliang
closed
1 year ago
0
create a moon
#1228
timi-liuliang
opened
1 year ago
0
Cascade shadow map
#1227
timi-liuliang
opened
1 year ago
0
Renderqueue duplicate support
#1226
timi-liuliang
opened
1 year ago
0
ShaderEditor support get texture size (May need update glsl version)
#1225
timi-liuliang
closed
1 year ago
1
ESM blur : too close pixel don't in shadow
#1224
timi-liuliang
closed
1 year ago
0
Resolve shoaow acne
#1223
timi-liuliang
closed
1 year ago
0
Recover example build-house
#1222
timi-liuliang
closed
1 year ago
0
Class::getProperty optimize
#1221
timi-liuliang
opened
1 year ago
0
Variant quick compare
#1220
timi-liuliang
opened
1 year ago
0
implement object::getDefaultObject
#1219
timi-liuliang
closed
1 year ago
0
ShaderNodeShadowMapCalculation don't need save default code
#1218
timi-liuliang
opened
1 year ago
0
Support spot light shadow camera
#1217
timi-liuliang
opened
1 year ago
0
implement soft shaodw
#1216
timi-liuliang
closed
1 year ago
0
Material editor support local variable
#1215
timi-liuliang
opened
1 year ago
0
How to calculate gl_FragCoord
#1214
timi-liuliang
closed
1 year ago
1
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