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timi-liuliang
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echo
A New Cross-Platform 2D 3D Game Engine
MIT License
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Shadow depth use linear depth
#1213
timi-liuliang
closed
1 year ago
0
Why small box not rendered in shadow depth?
#1212
timi-liuliang
closed
1 year ago
1
Http download
#1211
timi-liuliang
closed
1 year ago
0
When import fbx, change coordinates automatically
#1210
timi-liuliang
opened
1 year ago
0
TwoBoxes no shadow
#1209
timi-liuliang
closed
1 year ago
0
Import fbx failed, can't open QFileDialog
#1208
timi-liuliang
closed
1 year ago
1
Mapping depth pixel format
#1207
timi-liuliang
closed
1 year ago
0
add planet mesh
#1206
timi-liuliang
closed
1 year ago
0
RenderQueue support set framebuffer
#1205
timi-liuliang
closed
1 year ago
0
Copy input RenderTarget automatically when this rt is used in current framebuffer
#1204
timi-liuliang
closed
1 year ago
0
Shader update function node failed
#1203
timi-liuliang
closed
1 year ago
0
GLSL hight medium and highp
#1202
timi-liuliang
closed
1 year ago
0
New shader_data_mat4
#1201
timi-liuliang
closed
1 year ago
0
GLESFrameBufferOffScreen::onSize result black images
#1200
timi-liuliang
closed
1 year ago
0
BufferVisualizer Depth
#1199
timi-liuliang
closed
1 year ago
0
A* Navigation in occupancy network cube up surface
#1198
timi-liuliang
closed
1 year ago
0
Render Occupancy network
#1197
timi-liuliang
opened
1 year ago
0
Nerf paper collect
#1196
timi-liuliang
closed
1 year ago
0
Clear MetalicRoughnessShadingModel RenderTarget with black color
#1195
timi-liuliang
closed
1 year ago
0
WaterBottle diffuse light
#1194
timi-liuliang
closed
1 year ago
0
Vins paper collect
#1193
timi-liuliang
opened
1 year ago
0
new slam module
#1192
timi-liuliang
closed
1 year ago
0
Tidy framebuffer folder
#1191
timi-liuliang
closed
1 year ago
0
Light Composition support lighting types
#1190
timi-liuliang
closed
1 year ago
0
Half of the direct lighting result is pure black
#1189
timi-liuliang
closed
1 year ago
0
Direct lighting - Diffuse
#1188
timi-liuliang
opened
1 year ago
0
No light, the lighting result should be black
#1187
timi-liuliang
closed
1 year ago
0
Directlighting.shader load failed
#1186
timi-liuliang
closed
1 year ago
0
Calculate world position from depth buffer
#1185
timi-liuliang
closed
1 year ago
0
Update portobuf to protobuf-3.21.6
#1184
timi-liuliang
closed
1 year ago
0
update libevent to version 2.1.12 stable
#1183
timi-liuliang
closed
1 year ago
0
Compile libuv
#1182
timi-liuliang
closed
1 year ago
0
Uniform BaseColor not exist
#1181
timi-liuliang
closed
1 year ago
0
Compile cycles
#1180
timi-liuliang
opened
1 year ago
0
switch shader compiler
#1179
timi-liuliang
closed
1 year ago
0
Calculate direcing lighting result with shadow
#1178
timi-liuliang
closed
1 year ago
0
Composition light result to final Opaque final color RT
#1177
timi-liuliang
closed
1 year ago
0
Calculate direct lighting result with gbuffer data
#1176
timi-liuliang
opened
1 year ago
0
Output data to gbuffers with (position, color, normal, metalic, roughness, light type, AO)
#1175
timi-liuliang
closed
1 year ago
0
*.shader file save glsl in xml as txt format
#1174
timi-liuliang
closed
1 year ago
0
Opengles support MRT
#1173
timi-liuliang
closed
1 year ago
0
switch opengles version to 3.1
#1172
timi-liuliang
closed
1 year ago
0
Opengles support mrt
#1171
timi-liuliang
closed
1 year ago
0
add d3d11 render
#1170
timi-liuliang
closed
1 year ago
0
DirectionLight vertex attribute in shader editor
#1169
timi-liuliang
closed
1 year ago
0
Create dir light mesh buffer
#1168
timi-liuliang
closed
1 year ago
0
Enable|Disable material template port based on domain
#1167
timi-liuliang
closed
1 year ago
0
Add game-engine topics
#1166
C-BJ
opened
1 year ago
2
openlabel draw cuboid2d
#1165
timi-liuliang
closed
1 year ago
0
parse openlabel
#1164
timi-liuliang
closed
1 year ago
0
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