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timleader
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gba-demo
tech demo for the gameboy advance
MIT License
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Dev
#87
timleader
closed
1 month ago
0
Support for 2 palette options
#86
timleader
opened
1 year ago
1
Unit test for Smacker Video Patcher
#85
timleader
opened
2 years ago
0
More Automation Testing
#84
timleader
closed
2 years ago
0
Interaction_point_t is now passed into the st_inventory, to reduce st_level complexity
#83
timleader
closed
2 years ago
0
Cycles per frame recording, output to graph in ci
#82
timleader
opened
2 years ago
0
Automation Testing, Sequencer Refactor
#81
timleader
closed
2 years ago
0
Remove the need for epoxy
#80
timleader
closed
2 years ago
1
Passing interaction options to inventory state
#79
timleader
closed
2 years ago
1
Pause menu fix inconsistent layout
#78
timleader
closed
2 years ago
0
Cinematic mode
#77
timleader
closed
2 years ago
0
Entity palette write once
#76
timleader
opened
2 years ago
2
palette issue
#75
timleader
closed
2 years ago
1
Game hang
#74
timleader
closed
2 years ago
1
graphics - clip polygon gba asm implementation
#73
timleader
opened
3 years ago
1
timer should run from a vsync counter
#72
timleader
closed
3 years ago
0
Adding sound
#71
timleader
opened
3 years ago
2
Build physical Cart
#70
timleader
opened
3 years ago
1
Math Trigonometry
#69
timleader
closed
3 years ago
3
Coroutine Support
#68
timleader
closed
3 years ago
0
Audio Roadmap
#67
timleader
closed
3 years ago
4
Smacker remove original huff8 struct in favour of our v5 one
#66
timleader
opened
3 years ago
0
Smacker Stereo in ringbuffer?
#65
timleader
closed
3 years ago
1
state, passing delta_time
#64
timleader
opened
3 years ago
2
Graphics target frame rate
#63
timleader
closed
3 years ago
1
Allocate smacker audio decode buffer ahead of time
#62
timleader
opened
3 years ago
1
Smacker u8 to s8 conversion.
#61
timleader
closed
3 years ago
1
smacker open
#60
timleader
closed
3 years ago
1
Remove the need for strings in the resource manager
#59
timleader
closed
3 years ago
1
sprintf - implement our own
#58
timleader
closed
2 years ago
4
ModelComponent2 - have a way to assign a material
#57
timleader
closed
3 years ago
0
Animation - Match movement to animation speed
#56
timleader
opened
3 years ago
3
font - support latin character set
#55
timleader
closed
3 years ago
0
subview - looping subview example
#54
timleader
opened
3 years ago
0
graphics - palette generation should not exceed provided target size
#53
timleader
closed
3 years ago
0
Overlay drawing leaking onto framebuffer
#52
timleader
closed
3 years ago
0
Instructions relocation to IWRAM at runtime
#51
timleader
closed
3 years ago
0
fast background copy
#50
timleader
closed
3 years ago
9
optimize character mesh for quad/polygon rendering
#49
timleader
closed
3 years ago
5
backgrounds - LZ77 compression for background images
#48
timleader
closed
3 years ago
1
dialogue - persistent of dialogue progression
#47
timleader
opened
3 years ago
1
ci - place the built gba rom in a release
#46
timleader
opened
3 years ago
2
debug - introduce a better state to handle viewing a level
#45
timleader
opened
3 years ago
2
refactor - migrate st_level to st_play to better reflect it's purpose
#44
timleader
opened
3 years ago
0
graphics - reduce vertex processing load - precomputed visibility information
#43
timleader
opened
3 years ago
0
audio - support for smacker (no video) for background music
#42
timleader
closed
3 years ago
0
graphics - flickering light via palette manipulation
#41
timleader
opened
3 years ago
2
performance - may need to avoid always passing state context to every state func
#40
timleader
closed
3 years ago
0
refactor - fix compiler warnings
#39
timleader
closed
3 years ago
1
subview - video support
#38
timleader
closed
3 years ago
1
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