tin2tin / Import_EDL

Import EDL into Blender Video Sequencer
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Introduction

Imports Video and Audio into the sequencer using an EDL file. Original add-on by Campbell Barton. Updated to 2.8+ by tintwotin.

Usage

Instructions This importer is different from others in that its not found in the import menu.

Navigate to the sequencer and select and EDL file from the → 'EDL Import' panel. Press Refresh Reels (This should list the reels or show a warning if the EDL can't be read) For each reel select a movie file to load. Press Import Video Sequence (.edl) to perform the import. The EDL should load, replacing the existing selection.

Scanning for Media

To save time, there is an option to assign missing clip paths by scanning a path.

This is done running the Find Missing Reel Files operator. This performs a recursive, case-insensitive search for each reel which doesn't already point to a valid file.

Audio/Video files are matched against the reel name, If there is some text in the reels filepath field, the filename component is used as well as the reel name.

Partial matches are also checked, so the following resolutions are possible.

reel name tape_c --> /media/movie/Tape C.mov reel name tape_c --> /media/movie/Tape C_001.AVI reel name tape c --> /media/movie/my_tape_c.wav If the reel name doesn't match the movie filename at all, you can type in some identifier in the filepath field before finding media, then this will be checked against when matching media.

Configuration

Each reel has a filepath and offset, the offset is used as an internal offset for the video data (not effecting the placement on the timeline).

Examples

TODO

Compatibility

Tested with CMX EDL files, others may work too. Supported Video Wipe Fades Time Scaling 'bw' edits (solid black)

Audio

Fades

Known Issues

The addon doesn't deal with codecs or container formats, the video files must be supported by blender.