Supported Blender version: 2.83+
Download <- file
INSTALLATION
Open Blender and select Edit->Preferences
Click Add-ons category and then 'Install...' button
Select the downloaded archive file from download link (The archive downloaded from 'Code' button won't work, please use the releases)
Check the 'Mesh Onion Skins' option in the add-on dialog
Mesh Onion Skins is a Blender add-on that helps to create and analyze object or character animation. Onion skinning, in computer graphics, is a technique used in creating animations to see several frames at once. This way, the animator can make decisions on how to create or change a frame based on the previous frame in the sequence.
How does it work? Mesh Onion Skins add-on has 'GPU' and 'Mesh' draw modes, that you can choose from.
'GPU' mode is designed to be fast in term of viewport performance and less in time creation, but it is not present as a mesh data, therefore less possibilities in their data manipulation.
'Mesh' mode, basically, makes duplicate objects of the corresponded frame and applies to them several properties at the specified frame range. All duplicated objects (onion skins) are stored in the newly created collection and can be found in the Outliner. Stored collected data can be rendered with EEVEE or Cycles, or can be served for other purposes.
OVERVIEW
CHANGE LOG
Mesh Onion Skins 1.1.2
Mesh Onion Skins 1.1.0
Mesh Onion Skins 1.0.9
This update dedicated to 'Mesh' draw mode exclusively. Even if this mode is a slower approach, but a more convenient solution in some cases.
Mesh Onion Skins 1.0.8
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