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toddeTV
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zlig
zlig (zen-landscape-idle-game)
https://zlig.net/
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feat: add GitHub workflows for more control over releases and Vercel builds
#120
toddeTV
opened
4 days ago
0
bug: windmill wind turbine speed is too fast and not constant
#119
toddeTV
opened
5 days ago
0
refactor: all model material colors should be from the texture file
#118
toddeTV
opened
1 week ago
0
bug: mountain has broken parts visually
#117
toddeTV
opened
1 week ago
0
bug: usage on mobile
#116
toddeTV
opened
1 week ago
0
bug: sidebar UI height
#115
toddeTV
opened
1 week ago
1
feat: visual beach under water fade
#114
toddeTV
opened
1 week ago
0
restrict Vercel access on all dev branches to only Vercel team members
#113
toddeTV
opened
1 week ago
0
chore: project version for my talk on NuxtNation 2024 conference
#112
toddeTV
closed
4 days ago
2
feat: add new project license
#111
toddeTV
closed
1 week ago
1
chore: modify pinia state directly instead of patching
#110
fehnomenal
closed
1 week ago
2
feat: add building descriptions & adjust building values & fix
#109
fehnomenal
closed
1 week ago
1
chore: linear progression progresses strange
#108
fehnomenal
opened
1 week ago
0
feat: mark buildings (in the world) that are upgradable
#107
fehnomenal
opened
1 week ago
0
feat: display global income per hour
#106
fehnomenal
opened
1 week ago
0
feat: display buildings' internal resource buffer during dev
#105
fehnomenal
opened
1 week ago
2
chore: remove test building
#104
toddeTV
closed
1 week ago
1
feat: add building `CarnationShop`
#103
toddeTV
closed
1 week ago
1
feat: add building `windmill`
#102
toddeTV
closed
1 week ago
1
refactor: code beauty & some fixes
#101
toddeTV
closed
1 week ago
1
bug: after using the camera debug helper, no boundary is present
#100
fehnomenal
closed
1 week ago
1
feat: add landing page
#99
toddeTV
opened
2 weeks ago
0
feat: shorten night and extend day but with nice sunrise/ -set
#98
toddeTV
opened
2 weeks ago
0
feat: use one source of truth for the game time
#97
fehnomenal
closed
1 week ago
2
feat: add "privacy Policy" & "legal Notice" subpages to the deployed website
#96
toddeTV
opened
2 weeks ago
0
feat: set fog in relation to island
#95
toddeTV
opened
2 weeks ago
0
feat: add time based smooth color transition for sun, sky & fog
#94
toddeTV
closed
2 weeks ago
1
wip: feat: add outline to selected build areas and their children
#93
toddeTV
opened
2 weeks ago
2
feat: improve island model, optimize materials & new building area
#92
toddeTV
closed
2 weeks ago
3
bug: destroying a building does not remove the 3D model
#91
toddeTV
closed
2 weeks ago
0
feat: new UI & UX with sidebar & game controls
#90
fehnomenal
closed
2 weeks ago
5
bug: after using the camera debug helper, no boundary is applied
#89
fehnomenal
opened
2 weeks ago
0
feat: add ocean position adaption based on building level sum
#88
saknarf
closed
1 week ago
3
feat: drown island on building lvl sum (easter egg for conference)
#87
toddeTV
opened
2 weeks ago
1
fix: building area id datatype
#86
toddeTV
closed
2 weeks ago
1
refactor: rename to building area (not lot nor place)+minor things
#85
toddeTV
closed
2 weeks ago
1
bug: draco compression inside custom `useGLTF` broken on OS Windows
#84
toddeTV
opened
2 weeks ago
0
feat: add better water shader (for ocean & waterfall)
#83
toddeTV
closed
1 week ago
1
chore: pragvue talk PoC
#82
toddeTV
closed
2 weeks ago
2
feat: add TS type check on CI actions & refact package script runs
#81
toddeTV
closed
2 weeks ago
1
feat: add CI for testing if the build process can succeed
#80
toddeTV
closed
2 weeks ago
0
feat: add first water shader implementation for the ocean
#79
toddeTV
closed
2 weeks ago
1
feat: add sponsoring & add them to the README
#78
toddeTV
opened
3 weeks ago
0
chore: add user README.md
#77
toddeTV
opened
3 weeks ago
0
chore: test & check code
#76
toddeTV
opened
3 weeks ago
0
refactor: move island click for build overlay into new UI
#75
toddeTV
closed
3 weeks ago
1
feat: add versioning
#74
toddeTV
opened
3 weeks ago
0
feat: first major version release
#73
toddeTV
opened
3 weeks ago
0
feat: make the project OpenSource
#72
toddeTV
closed
1 week ago
1
refactor: more solid virtual time implementation
#71
toddeTV
closed
1 week ago
0
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