This is a Godot project. The main purpose of this project is to get familier with the Godot game engine.
Project Overview
To achive a decent performance and as a consequence a decent rendering distance of the world I only generate the top surface of the terrain (so the surface is created out of one single plane and not by multiple cubes (as I did it in the minecraft blender game engine project on my git hub page))
Therefore I used the godot datatool to manipulate and create single face and UV maps.
how to test
If you want to test the game:
features
Until now there are only a few things working:
Some features which I'm planning to implement: