Addie (Analog Design & Debugging Integrated Environment) is an application for digital circuit design and simulation. It is targeted at students and hobbyists that want to get a grasp of Digital Electronics concepts in a simple and fun way. Addie is designed to be beginner-friendly and guide the users toward their goals via clear error messages and visual clues. Addie is developed and actively used in teaching at Imperial College London.
For more technical info about the project, read on. This documentation is partly based on the excellent VisUAL2 documentation, given the similarity in the technology stack used.
The application is mostly written in F#, which gets transpiled to JavaScript via the Fable compiler. Electron is then used to convert the developed web-app to a cross-platform application. Electron provides access to platform-level APIs (such as access to the file system) which would not be available to vanilla browser web-apps.
Webpack 5 is the module bundler responsible for the JavaScript concatenation and automated building process: the electron-webpack build is automated using the pre-existing scripts under the scripts directory.
The drawing capabilities are provided (now) by a custom schemetic editor library implemented in F# and specialised for digital components.
The choice of F# as main programming language for the app has been dictated by a few factors:
Electron bundles Chromium (View) and node.js (Engine), therefore as in every node.js project, the package.json
file specifies the (Node) module dependencies.
Additionally, the section "scripts"
:
"scripts": {
"clean-dev-mac": "sudo killall -9 node && sudo killall -9 dotnet && sudo killall -9 addie",
"clean-dev-win": "taskkill /f /im node.exe && taskkill /f /im dotnet.exe && taskkill /f /im addie.exe",
"compile": "dotnet fable src/Main -s && dotnet fable src/Renderer -s",
"dev": "dotnet fable watch src/Main -s --run npm run devrenderer",
"devrenderer": "dotnet fable watch src/Renderer -s --define ASSERTS --run npm run start",
"start": "cross-env NODE_ENV=development node scripts/start.js",
"build": "cross-env NODE_ENV=production node scripts/build.js",
"pack": "npm run compile && npm run build && electron-builder --dir",
"dist": "npm run compile && npm run build && electron-builder",
"buildonly": "electron-builder",
"compile-sass": "cd src/renderer/scss && node-sass main.scss main.css"
}
Defines the in-project shortcut commands as a set of <key> : <value
lines, so that when we use npm run <stript_key>
it is equivalent to calling <script_value>
.
For example, in the root of the project, running in the terminal npm run dev
is equivalent to the command line:
dotnet fable watch src/Main -s --run npm run devrenderer
This runs fable 3 to transpile the main process, then (--run
is an option of fable to run another command) runs script devrenderer
to transpile to javascript and watch the F# files in the renderer process. After the renderer transpilation is finished
start.js script will be run. This invokes webpack
to pack and lauch the javascript code, under electron, and also watches for changes in the javascript code, and hot loads these on the running application
As result of this, at any time saving an edited F# renderer project file causes (nearly) immediate:
The build system depends on a Fake
file build.fsx
. Fake is a DSL written in F# that is specialised to automate build tasks. Build.fsx has targets representing build tasks, and normally these are run via build.cmd
or build.sh
, instead of using dotnet fake
directly:
build <target>
==> dotnet fake build -t <target>
The source code consists of two distinct sections transpiled separately to Javascript to make a complete Electron application.
Electron thus allows code written for a browser (HTML + CSS + JavaScript) to be run as a desktop app with the additional capability of desktop filesystem access via communication between the two processes.
Both processes run Javascript under Node.
The src/Main/Main.fs
source configures electron start-up and is boilerplate. It is transpiled to the root project directory so it can be automatically picked up by Electron.
The remaining app code (in )
The code that turns the F# project source into renderer.js
is the FABLE compiler followed by the Node Webpack bundler that combines multiple Javascript files into a single renderer.js
.
The compile process is controlled by the .fsproj
files (defining the F# source) and webpack.additions.main.js
, webpack.additions.renderer.js
which define how Webpack combines F# outputs for both electron main and electron app processes and where the executable code is put.
This is boilerplate which you do not need to change; normally the F# project files are all that needs to be modified.
src
folderSubfolder or file | Description |
---|---|
Main/main.fs |
Code for the main electron process that sets everything up - not normally changed |
Renderer/Common/* |
Provides some common types and utilities, as well as interfaces to libraries APIs and custom libraries |
Renderer/Interface/* |
Contains low-level interface functions, and all the low-level file management |
Renderer/DrawBlock/* |
Contains all the SVG-based schematic editor code in F# |
Renderer/Simulator/* |
Contains the logic to analyse and simulate a schematic sheet |
Renderer/UI/* |
Contains the UI logic |
./renderer.fs |
Top-level file that drives the renderer code: contains Elmish MVU loop and Electron menu code |
Static
folderContains static files used in the application.
Docs
folderContains source information that controls the project documentation web site.
Addie allows the users to create projects and files within those projects. A Addie project is simply a folder named <project-name>
that contains an empty file named <project_name>.dprj
(dprj stands for diagram project). The project folder any non-zero number of design files, each named <component_name>.dgm
(dgm stands for diagram). each deisgn file represents one design sheet of a hierarchical hardware design, sheets can contain, as components, other sheets.
When opening a project, Addie will initially search the given repository for .dgm
files, parse and load their content, and allow the user to open them in Addie.
This project uses modern F# / dotnet cross-platform build. The build process does not normally concern a developer, but here is an overview for if it needs to be adjusted. Details are included below under Getting Started As A Developer.
paket
tool which will manage other dotnet-related dependencies. Node.js includes npm
which will do the same for Node-related dependencies. NB - there are other popular packet managers for Node, e.g. Yarn. They do not mix well with npm, so make sure you do not use them. Confusingly, they will sort-of work, but cause occasional install incompatibilities.
build.cmd
is run) the build tools categorised in dotnet-tools.json
are installed by dotnet tool restore
.
paket.dependencies
for the whole project, selected from by the paket.references
in each project directory, are loaded by the paket
packet manager.build.fsx
(this is platform-independent) which uses npm
to install all the node (Javascript) dependencies listed in package.json
. That includes tools like webpack and electron, which run under node, as well as the node libraries that will be used by needed by the running electron app, including electron itself. These are all loaded by the npm
packet manager. If you just want to run the app go to the releases page and download and run the latest prebuilt binary for your platform (Windows or Macos). Addie will require in total about 200M of disk space.
Addie.exe
application in the unzipped files.Addie installs and runs without making system changes - all of its code is inside the directory you download. You can delete this and replace it by a later version of Addie. Each design sheet is stored in a similarly named file under the porject directory. The subdirectory backup
there contains a large numbers of backup snapshots for design recovery. These are not needed for Addie operation so you can delete them - or even the whole backup
directory, if you wish.
Addie binaries will not run (in some cases) from a networked file location (found on many cluster machines). If you have this problem navigate to the top-level directory containing the Addie binaries in a command window and type Addie.exe --no-sandbox
.
If you want to get started as a developer, follow these steps.
Download and install (if you already have these tools installed just check the version constraints).
npm
package manager, so this does not need to be installed separately.Download & unzip the Addie repo, or clone it locally, or fork it on github and then clone it locally.
Navigate to the project root directory (which contains this README) in a command-line interpreter, or start one from directory context menu.
Run build.cmd
under Windows or build.sh
under linux or macos. This will download and install all dependencies then launch the application in dev mode with HMR.
File -> reload page
npm run dev
. (NB npm run fastdev
is the same with debugging switched off to increase simulation speed a lot).npm run dist
.packet.json
and therefore need to remake the lock file paket-lock.json
use npm install
.build killzombies
will terminate orphan node and dotnet processes which occasionally happen using this build chain after unusual terminationsNB - in parallel with the above compilation, Addie code will always compile without errors (but not run)under dotnet. Compilation should be identical but when unsure why there is an error it is very helpful to build the current code under VS or VSC and get easier to find error messages. Similarly, VS or VSC can be used with confidence to refactor code, testing with compilation. Building under VS or VSC cannot work because the code depends on electron and Node APIs to work.
package-lock.json
contains exact package versions and is downloaded from the repo. Normally you don't need to change this. The standard build above will run npm ci
which checks and audits packages but does not change the lock file.package.json1
) use npm install
to recreate a lock file, which can be pushed to the repo.npm upgrade name
or npm [-D] install name
instead of editing package.json
. npm ls name
to find which of the required packages use it (usually upgrading or replacing them will remove the problem).A clean build will work equally well on macos, however things are more likely to go wrong if you have previously installed conflicting packages:
Legacy versions of dotnet
- can if needed be removed as here:
curl -O https://raw.githubusercontent.com/dotnet/sdk/main/scripts/obtain/uninstall/dotnet-uninstall-pkgs.sh
chmod u+x dotnet-uninstall-pkgs.sh
sudo ./dotnet-uninstall-pkgs.sh
Root permissions in dev files. For dev to work smoothly you need every configuration file to be installed under your own username, so you have r/w access. This will break if you ever find yourself using sudo
to root install software, or if you have done this some time in the past. In that case you can temporarily get round issues by using sudo
to run the development (or the generated app) with admin privileges. This is the wrong thing to do. Instead you should use
chown -R `whoami` dir
for each directory that might have the files with bad permissions. Typically your dev directory .
and /usr/local
.Uninstalling and reinstalling latest dotnet is helpful if dotnet has been installed wrong.
For Apple silicon Mac users, please use x86_64
version of dotnet
to build/run Addie. There is a known issue of running dotnet fake build
with dotnet
arm64 on Apple silicon.
Steps to install/use x86_64 dotnet
on Apple silicon:
Install build essentials
xcode-select --install
Install Homebrew, a package manager for macOS.
/bin/bash -c "$(curl -fsSL https://raw.githubusercontent. com/Homebrew/install/HEAD/install.sh)"
# follow "Next steps" instruction in the result of last command, something likes
# echo 'eval "$(/opt/homebrew/bin/brew shellenv)"' >> $HOME/.zprofile
Install asdf, a version manager.
brew install asdf
Install Rosetta 2, an application compatibility layer, and x86_64 dotnet
# Install Rosetta 2
softwareupdate --install-rosetta
# Switch to a x86_64 shell, you can replace zsh with the shell you use.
# Without this line, native version of dotnet will be installed
/usr/bin/arch -x86_64 /usr/bin/env zsh --login
# Install x86_64 dotnet
asdf plugin-add dotnet
asdf install dotnet 6.0.403
asdf global dotnet 6.0.403
# Exit x86_64 shell
exit
# Verify dotnet version
dotnet --info
Although the dev chain is complex, it is now very smooth and identical for all platforms. Each of these steps can be performed as needed:
Dotnet SDK
and Node
installed. Dotnet SDK gives you F#.dotnet tool restore
gets you the dev tools: Fable
compiler, Fake
build automation, paket
dotnet package manager. (Node package management is via npm
which comes with Node).dotnet paket install
installs all of the dotnet-side packages needednpm ci
downloads and audits correct versions of all of the npm packages. npm install
will redo the versions if these have changed and generate an updated lock file.npm run dev
, npm run dist
, npm run devfast
: scripts defined in package.json
which control developmment (with HMR) or production compilation with Fable, and packing using Webpack 5.build.cmd
and build.sh
scripts package the above steps adding some not usually necessary directory cleaning - you can run them individually in order if you have problems.dotnet-tools.json
.paket.dependencies
at top level and paket.references
in the directory of the relevant .fsproj
file. Currently dotnet packages are not pinned to versions so latest compatible versions are always used. This is probably wrong but seems to work well..d
files. This works well, but manual adjutsment is needed for anything complex. See the Electon API interface in Addie which was generated in this way from a published electron API .d
files - in that case the manual adjustment was quite unpleasant because Electron API is very complex.To reinstall the build environment (without changing project code) rerun build.cmd
(Windows) or build.sh
(Linux and MacOS).
npm run dist
will generate the correct binaries for your system under /dist
.