tomtc123 / Unity-Jenkins

Unity3d with Jenkins
MIT License
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Unity-Jenkins

Unity3d with Jenkins

iOS导出设置

使用方法: 点击 iOS/BuildProject 菜单导出XCode工程。

//// iOSBuildOptions.json注释说明:

{
    "DisplayName":"测试名称",//游戏名称
    "BundleIdentifier":"com.game.test",//包名
    "Version":"0.0.1",//版本
    "AppIconSetPath":"SDK/AppIcon.appiconset",//游戏图标集路径,用于替换游戏图标,需要替换的图标名字保持一致
    "Capability"://内购,推送,GameCenter设置
    [
        "InAppPurchase",
        "PushNotifications"
    ],
    "SystemFiles"://系统的framework和library
    [
        "WebKit.framework",
        "GameKit.framework",
        "StoreKit.framework",
        "libc++.tbd"
    ],
    "SDKFiles"://第三方SDK文件,可以是文件名或目录名
    [
        "SDK/BuglySDK/iOS",
        "SDK/BuglyBridge/iOS"
    ]
}

tbd定义

tbd:Text-Based Dynamic Librayr Definition

1. 基本设置(General)

设置游戏名称,包名,版本等;添加系统framework和library(urs/lib/[libraryname])到 [XCodeRootPath]/Frameworks/目录下

注意: 第三方SDK文件(.h,.a,.framework,.mm)比较多,简单处理过程是:执行BuildPipeline.BuildPlayer前把第三方SDK文件拷贝到Assets/Plugins/iOS/目录下让Unity自动把sdk文件添加到xcode工程,导出xcode工程后删除该路径还原工程。

如果是手动添加framework到工程,需要追加设置:

proj.AddBuildProperty(target, "FRAMEWORK_SEARCH_PATHS", "$(PROJECT_DIR)/Frameworks");

2. Capabilities

        public void AddAccessWiFiInformation();
        public void AddAppGroups(string[] groups);
        public void AddApplePay(string[] merchants);
        public void AddAssociatedDomains(string[] domains);
        public void AddBackgroundModes(BackgroundModesOptions options);
        public void AddDataProtection();
        public void AddGameCenter();
        public void AddHealthKit();
        public void AddHomeKit();
        public void AddiCloud(bool enableKeyValueStorage, bool enableiCloudDocument, string[] customContainers);
        public void AddiCloud(bool enableKeyValueStorage, bool enableiCloudDocument, bool enablecloudKit, bool addDefaultContainers, string[] customContainers);
        public void AddInAppPurchase();
        public void AddInterAppAudio();
        public void AddKeychainSharing(string[] accessGroups);
        public void AddMaps(MapsOptions options);
        public void AddPersonalVPN();
        public void AddPushNotifications(bool development);
        public void AddSiri();
        public void AddWallet(string[] passSubset);
        public void AddWirelessAccessoryConfiguration();

3. 修改Info.plist

修改权限说明:

NSContactsUsageDescription -> 通讯录

NSMicrophoneUsageDescription -> 麦克风

NSPhotoLibraryUsageDescription -> 相册

NSCameraUsageDescription -> 相机

NSLocationAlwaysUsageDescription -> 地理位置

NSLocationWhenInUseUsageDescription -> 地理位置

4. Build Settings

PBXProject.SetBuildProperty(target, "ENABLE_BITCODE", "NO");