TinyTurtle is a minimalist Turtle Graphics implementation using the Canvas element, consisting of about 60 lines of JavaScript code.
The library is intended for use in teaching scenarios where learners have access to a simple HTML editing environment such as Thimble or jsbin. Learners should have a basic knowledge of HTML, but do not need any JavaScript experience.
The implementation is kept as minimal as possible so that learners are encouraged to view its source, understand it, and build upon it.
For absolute beginners, the TinyTurtle
constructor can be applied to
the window
object so that learners don't need to worry about lots
of typing, dot notation, inheritance, and so forth. Here's a trivial
example of a few squares being drawn:
<!DOCTYPE html>
<meta charset="utf-8">
<title>TinyTurtle Box Example</title>
<canvas width="300" height="300"></canvas>
<script src="https://github.com/toolness/tiny-turtle/raw/gh-pages/tiny-turtle.js"></script>
<script>
// Without any arguments, TinyTurtle uses the first canvas on the page.
TinyTurtle.apply(window);
function box(length) {
for (var i = 0; i < 4; i++) {
forward(length);
right(90);
}
}
penStyle = 'purple';
box(90);
left(10);
box(80);
left(10);
box(70);
</script>
The constructor can also be instantiated to allow for
multiple turtles to co-exist on a page, while also avoiding pollution
of the global namespace. Most methods also return this
to
support chaining. Here's an equivalent replacement for the JavaScript
in the previous snippet which uses these more advanced techniques:
var t = new TinyTurtle();
t.box = function box(length) {
for (var i = 0; i < 4; i++) this.forward(length).right(90);
return this;
};
t.penStyle = 'purple';
t.box(90).left(10).box(80).left(10).box(70);
This hopefully allows learners to start doing interesting things in an incremental way.
The TinyTurtle
class can also be extended in CoffeeScript, if one
wishes to teach (or learn) it as an alternative to JavaScript. For
example:
class MyTurtle extends TinyTurtle
box: (length) ->
for i in [1..4]
this.forward length
this.right 90
t = new MyTurtle
t.penStyle = 'purple'
t.box 90
t.left 10
t.box 80
t.left 10
t.box 70
The TinyTurtle
constructor takes only one optional argument, which is
the HTMLCanvasElement to draw on. If not present, the first canvas
element on the page is used.
forward(amount)
Move the turtle forward by the given number of pixels. If the pen is down, a line is drawn from its previous position to its new position.
The fd
method can be used as shorthand for this.
left(degrees)
Rotate the turtle to its left by the given number of degrees.
The lt
method can be used as shorthand for this.
right(degrees)
Rotate the turtle to its right by the given number of degrees.
The rt
method can be used as shorthand for this.
stamp()
Draw the turtle as a triangle that represents its current state in the following ways:
penUp()
Put the pen up, so that movements by the turtle don't draw anything on the canvas.
penDown()
Put the pen down, so that movements by the turtle draw a path on the canvas.
penStyle (read/write)
A string describing the style that the turtle's path is drawn in. This can be represented as any one of:
#00FF00
rgba(0, 255, 0, 0.5)
hsla(50, 100%, 50%, 0.5)
red
.penWidth (read/write)
The width of the turtle's path, in pixels.
canvas (read-only)
The HTMLCanvasElement the turtle is drawing on.
rotation (read-only)
The current rotation of the turtle, in degrees.
position (read-only)
The current position of the turtle, as an object with x
and y
properties.
pen (read-only)
The string up
or down
indicating the current state of the turtle's
pen.
This code has been tested on Internet Explorer 10, Safari 6 (desktop and iOS), Chrome 30, Opera 17, and Firefox 24.
Public Domain CC0 1.0 Universal.