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tpbarron
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vehicle_optimization
Vehicle simulator to test algorithms for traffic optimization.
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Branch for GUI so can remove from master and speed up builds
#63
tpbarron
closed
9 years ago
0
Add Logging framework to log to file for each vehicle separately
#62
tpbarron
opened
9 years ago
0
Create global io and use same io service for all vehicles
#61
tpbarron
closed
9 years ago
2
Add acceleration calculations to vehicle movements for speed changes
#60
tpbarron
opened
9 years ago
0
Determine intelligent way to keep Vehicles ordered by distance
#59
tpbarron
opened
9 years ago
1
Update MesgHandlerModule to update nearest vehicles on timer
#58
tpbarron
closed
9 years ago
0
Improve efficiency of route generation.
#57
tpbarron
closed
9 years ago
0
Move start and goal location to be stored in routing module. Save map in routing module.
#56
tpbarron
closed
9 years ago
0
update HazardModule relevant hazard check to check which road not just general location
#55
tpbarron
opened
9 years ago
1
Update autopilot hazard check (and routing code) to return multiple imminent hazards
#54
tpbarron
closed
9 years ago
0
Update autopilot module to check for new hazards
#53
tpbarron
closed
9 years ago
0
Create MesgHandlerModule to handle sending out messages
#52
tpbarron
closed
9 years ago
0
Change Utils to namespace
#51
tpbarron
closed
9 years ago
0
Fix route update calculation. Does not complete route.
#50
tpbarron
opened
9 years ago
0
Create ModuleMediator to handle module communication
#49
tpbarron
closed
9 years ago
0
Update EmergencyVehicleModule to compute necessary change to Vehicle movement based on EmergencyVehicleMessage
#48
tpbarron
opened
9 years ago
0
Update EmergencyVehicleMessage to hold relevant information such as route and priority
#47
tpbarron
opened
9 years ago
0
Update EmergencyVehicleModule to receive EmergencyVehicleMessages
#46
tpbarron
opened
9 years ago
0
Ensure that querying nearest vehicles does not return own vehicle
#45
tpbarron
closed
9 years ago
1
Update EmergencyVehicleModule to send out messages on a timer if the vehicle type is EMERGENCY_VEHICLE
#44
tpbarron
opened
9 years ago
0
Add vehicle type to json files and update data load
#43
tpbarron
closed
9 years ago
0
Update hazard module to check if hazard is still relevant and remove it if not
#42
tpbarron
opened
9 years ago
0
Update hazard module to respond with adjusted movement values when a hazard is in effect
#41
tpbarron
opened
9 years ago
0
Handle hazard message upon receipt / store hazard if necessary
#40
tpbarron
closed
9 years ago
0
Create and send hazard message from hazard module when come along hazard
#39
tpbarron
closed
9 years ago
0
Move vehicle self update code to autopilot module
#38
tpbarron
closed
9 years ago
1
Update A* to use function call for cost
#37
tpbarron
opened
9 years ago
0
Add type to Vehicle (i.e. Emergency Vehicle)
#36
tpbarron
closed
9 years ago
0
Create ModuleManager to hold all vehicle modules and put map in ModuleManager so accessible to modules
#35
tpbarron
closed
9 years ago
0
Add route generation as vehicle module
#34
tpbarron
closed
9 years ago
0
Remove old db connection code and ensure get_nearest_vehicles function is working properly
#33
tpbarron
closed
9 years ago
0
Create Hazard type for Vehicles to pass data and HazardWarningModule to manage data
#32
tpbarron
closed
9 years ago
0
Docs updates
#31
tpbarron
opened
10 years ago
0
Enable vehicles to update themselves and move along route
#30
tpbarron
closed
9 years ago
0
Create new grid-like street scenario
#29
tpbarron
closed
10 years ago
0
Add Doxygen to document code
#28
tpbarron
closed
10 years ago
0
Add templated version of OrderedSet
#27
tpbarron
closed
9 years ago
1
Update IVehicleDataListener so anything could listen to vehicle updates (not just Vehicle objs)
#26
tpbarron
closed
10 years ago
1
Add json file to map scenario names to files for GUI combobox
#25
tpbarron
closed
9 years ago
0
Add distance to Road for A* calculation
#24
tpbarron
closed
10 years ago
0
Use A* algorithm to generate route for vehicles from some starting point to a destination
#23
tpbarron
closed
10 years ago
0
Add Route type so vehicles can store path to some destination
#22
tpbarron
closed
10 years ago
0
Use std::shared_ptr for Intersection pointers in Road
#21
tpbarron
closed
10 years ago
1
Try a different boost-graph version
#20
tpbarron
closed
10 years ago
1
In the scenario load, separate the code for create the objects in memory, inserting into / loading from the db
#19
tpbarron
closed
9 years ago
1
Draw vehicles to GUI
#18
tpbarron
opened
10 years ago
0
Draw roads to GUI
#17
tpbarron
opened
10 years ago
0
Draw intersections to GUI
#16
tpbarron
opened
10 years ago
0
Draw map to GUI
#15
tpbarron
opened
10 years ago
0
Create subclassed DrawingArea type
#14
tpbarron
closed
10 years ago
1
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