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traeighsea
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pokeemerald-expansion-regions
Feature branches for the pokeemerald decompilation. See the wiki for more info.
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Converted hoenn scripts to .pory
#19
dchao369
opened
6 months ago
0
Converted existing scripts to Poryscript
#18
dchao369
closed
6 months ago
0
Option to store wild encounters per map instead of a single file
#17
traeighsea
closed
1 month ago
0
Scripting Tool to pull tiles from an image
#16
traeighsea
opened
6 months ago
0
Add default collision attribute to Metatile Attributes
#15
traeighsea
opened
6 months ago
0
Convert E Metatile Attributes to FR style
#14
traeighsea
opened
6 months ago
0
Add ability to read both E and FR metatiles to C code
#13
traeighsea
opened
6 months ago
0
Investigate Porting Scripts to Poryscript
#12
traeighsea
opened
6 months ago
0
Add Multi Region Support feature branch
#11
traeighsea
opened
6 months ago
1
Add Better Bag feature branch
#10
traeighsea
opened
6 months ago
0
Add improved RNG feature branch
#9
traeighsea
closed
2 months ago
1
Add Quest System feature branch
#8
traeighsea
closed
2 months ago
1
Add Quality of Life Field Moves feature branch
#7
traeighsea
opened
6 months ago
0
Add Dynamic Overworld Palettes feature branch
#6
traeighsea
closed
2 months ago
1
Add Dexnav from Feature Branch
#5
traeighsea
closed
6 months ago
1
Add Day Night System from feature branch
#4
traeighsea
closed
6 months ago
1
Add Skeleton directories and fill in for Each Region
#3
traeighsea
opened
6 months ago
0
Modular Region System
#2
traeighsea
opened
6 months ago
0
Add option to store bin tileset and map data as JSON
#1
traeighsea
opened
6 months ago
1