A collection of customizable tweaks for Void Fiend's corruption hud to hopefully make the convoluted mechanic a bit easier to understand for some people (aka me)
If you're only here for mod downloads, you'll find more info on the Thunderstore page.
https://thunderstore.io/package/fiendtopia/VoidFiendHudTweaks/
If you are adding a new special skill which changes corruption, you will need to add it to a list of special skills that the mod uses to determine whether or not it needs to show the meter deltas.
SpecialSkillDefs
and CorruptedSpecialSkillDefs
are both of type Dictionary<SkillDef, Dictionary<string, string>>
SkillDef
should be self-explanatory, the second Dictionary inside of it is for serialized values from the EntityStateConfiguration
of the ability.
This mod comes with a helper function GetSerializedValues(HG.GeneralSerializer.SerializedField[] serializedFields)
, which will automatically generate the dictionary for you.
In my case, in order to add Suppress to SpecialSkillDefs
, I grab the SkillDef
from the asset, and then put the skill's EntityStateConfiguration.serializedFieldsCollection.serializedFields
as the input to GetSerializedValues()
:
SpecialSkillDefs.Add(
Addressables.LoadAssetAsync<SkillDef>("RoR2/DLC1/VoidSurvivor/CrushCorruption.asset").WaitForCompletion(),
GetSerializedValues(Addressables.LoadAssetAsync<EntityStateConfiguration>("RoR2/DLC1/VoidSurvivor/EntityStates.VoidSurvivor.Weapon.CrushCorruption.asset").WaitForCompletion().serializedFieldsCollection.serializedFields)
);
The mod currently only supports checking special skills, if you're adding an ability to change corruption to another skill slot, let me know!
I'm totally fine with looking into making it check for other abilities, just haven't done it yet.
This repository is dedicated to the public domain under CC0