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treeform
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shady
Nim to GPU shader language compiler and supporting utilities.
MIT License
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Uniform type is non-convertable with Nim-2.2.0
#21
ehmry
opened
4 weeks ago
2
Fix readme hello world
#20
r0levrai
opened
1 month ago
0
Reading about interesting, kinda similar, project. May help to move toward Vulkan?
#19
arkanoid87
opened
10 months ago
0
`Uniform[Sampler2d]` error
#18
choltreppe
opened
11 months ago
0
Question - .glsl
#17
mantielero
closed
1 year ago
2
compute.nim windy newWindow API fix
#16
adokitkat
opened
1 year ago
0
Filtering all glsl functions
#15
arkanoid87
opened
1 year ago
5
Enable funcs
#14
arkanoid87
closed
1 year ago
1
Update compute1.nim
#13
arkanoid87
closed
1 year ago
1
vec costructor arguments are not added to glsl
#12
arkanoid87
opened
1 year ago
2
How to use array as return value?
#11
arkanoid87
opened
1 year ago
0
Example of Compute Shader + SSBO instead of TBO
#10
arkanoid87
opened
1 year ago
9
Missing opengl dependency
#9
arkanoid87
closed
1 year ago
3
error: "could not import: glXSwapIntervalMESA"
#8
0rn
opened
2 years ago
2
Provide support for earlier shader versions
#7
nixfreak
opened
2 years ago
3
Add support for if expressions (ternary operator)
#6
madprog
closed
2 years ago
1
Tests failing: template/generic instantiation of `toGLSL` from here
#5
Nycto
closed
2 years ago
1
syntax error, unexpected '=', expecting ',' or ';'
#4
Nycto
closed
2 years ago
2
sin and cos are not working
#3
shujidev
closed
2 years ago
4
Add support for macOS M1 and openGL 4.1
#2
treeform
closed
3 years ago
0
readme suggestions
#1
guzba
closed
3 years ago
0