Closed GesiIvy128 closed 1 year ago
Normally mixing weapon classes is only allowed without mixing inventory types. For example: you can transmog a 1h mace into 1h sword. 'One-handed' in an inventory type here. Enabling inventory types mixing allows to transmogrify an off-hand dagger into a 2h axe and other crazy stuff like this.
Normally mixing weapon classes is only allowed without mixing inventory types. For example: you can transmog a 1h mace into 1h sword. 'One-handed' in an inventory type here. Enabling inventory types mixing allows to transmogrify an off-hand dagger into a 2h axe and other crazy stuff like this.
Thank you for the response! When you have some free time, could you also take a look at my other question: https://github.com/trickerer/Trinity-Bots/issues/668#issue-1956794853
Additionally, if I organize the SQL statements for the entire localization file, would it be possible to send it to you for inclusion in this project? I'm planning to use GPT to refine and complete the localization for both Simplified and Traditional Chinese.
I do accept PRs for translations. You can use file history to check authors of existing chinese locales. I know they are a bit outdated, but how correct they are - I cannot begin to tell you. In any case, it isn't that much text so I hope you at least skeem through that AI generated translation before making a PR. Thanks.
I do accept PRs for translations. You can use file history to check authors of existing chinese locales. I know they are a bit outdated, but how correct they are - I cannot begin to tell you. In any case, it isn't that much text so I hope you at least skeem through that AI generated translation before making a PR. Thanks.
Oh no! It seems like I've stumbled upon a new bug. When I set NpcBot.Transmog.UseEquipmentSlots
to 1, the appearances of all the weapons and shields on the bot vanish...
Okay, for some reason, this BUG has been resolved. When I noticed the robot's weapon appearance had disappeared (happened after I deleted the Cache folder of the client and restarted), I forcefully transmogrified the weapon to another one from my bags and then reverted it, and the weapon appearance displayed normally again.
Certainly, but I would like to ask how "NpcBot.Transmog.UseEquipmentSlots" works? @trickerer
It makes transmog system, instead of item id, use inventory slots to determine the destination of new item model. Which means item subclass and inventory type are ignored completely (if item's equippable in that slot).
The bug you encountered is probably due to somewhere in code 0
is not interpreted as invalid item id for transmog in that mode.
It makes transmog system, instead of item id, use inventory slots to determine the destination of new item model. Which means item subclass and inventory type are ignored completely (if item's equippable in that slot). The bug you encountered is probably due to somewhere in code
0
is not interpreted as invalid item id for transmog in that mode.
Thank you!
I've written a LUA script myself to delete records with fake_id
='-1' each time the worldserver starts. This should resolve the issue.
local SQL_in = "DELETE FROM `characters_npcbot_transmog` WHERE (`fake_id` = '-1');"
CharDBExecute(SQL_in)
print(">>Script: NPC Transmog Fix LUA")
It makes transmog system, instead of item id, use inventory slots to determine the destination of new item model. Which means item subclass and inventory type are ignored completely (if item's equippable in that slot). The bug you encountered is probably due to somewhere in code
0
is not interpreted as invalid item id for transmog in that mode.Thank you! I've written a LUA script myself to delete records with
fake_id
='-1' each time the worldserver starts. This should resolve the issue.local SQL_in = "DELETE FROM `characters_npcbot_transmog` WHERE (`fake_id` = '-1');" CharDBExecute(SQL_in) print(">>Script: NPC Transmog Fix LUA")
Alright, it doesn't work. When I hide the helmet, the appearance of the weapons and shield still disappears. Saddddd
@trickerer
DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
Description
May I ask what the parameter
NpcBot.Transmog.MixWeaponInventoryTypes
is used for? I understand thatNpcBot.Transmog.MixWeaponClasses
is intended to allow transmogrification between different weapon classes, but could you please clarify whatMixWeaponInventoryTypes
controls?TrinityCore or AzerothCore
Both
Core rev. hash/commit
No response
Operating system
No response