trickerer / Trinity-Bots

NPCBots for TrinityCore and AzerothCore 3.3.5
https://github.com/trickerer/TrinityCore-3.3.5-with-NPCBots/
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azerothcore bots npcbots trinitycore wotlk

This mod was last updated:

TC: 28 Sep 2024, 2b22369646

AC: 28 Sep 2024, 7fabb6d924

Update schedule: every Saturday 05:00 AM UTC+0

Have questions? Found a bug? Issues

[ THE NPCBOTS MANUAL ]

Compiled by: Trickerer (onlysuffering @ Gmail dot Com)
Version 0.25 - 14 Jun 2023 Original version by: Thesawolf (@ Gmail dot Com) Version 0.3 - 20 July 2016 here


Contents

  1. Introduction
  2. NPCBots
  3. Guide Changelog

Introduction

This manual is created to officially state the purpose and explain the usage of NPCBot system


NPCBOTS

NPCBots player manual is available on youtube, by QT Blue-AI

NPCBots are hireable pet-like minions (with some exceptions). You don't have full control over them, but you can tune their behavior in many ways. Bots will follow you around, buff you, defend you and help you in general. Their main purpose is to support players during their leveling although they can do dungeons and raids, but expect them being stupid in there

Features of the NPCBots:

NPCBot Mod Installation

NPCBots is a TrinityCore/AzerothCore mod (https://github.com/TrinityCore/TrinityCore/, https://github.com/azerothcore/azerothcore-wotlk/), only 3.3.5 branch is supported

Pre-patched repository available for TC and AC here and here
If you still prefer the patch then keep on reading, otherwise clone the patched repo and jump to step 4

At the very start of this document you can find a link for TrinityCore revision for the last version of NPCBots. There is no guarantee you will be able to apply the mod if you are using other version of TrinityCore

  1. Follow TrinityCore Installation Guide (https://TrinityCore.info/) to install the server first
  2. Download NPCBots.patch and put it into your TrinityCore folder
  3. Apply the patch using patch -p1 < NPCBots.patch command (creating new files)
  4. (Re)run CMake and (re)build
  5. Merge worldserver.conf.dist into your worldserver.conf file (NPCBot mod settings)
  6. Apply SQL files from /TrinityCore/sql/Bots/ to your DB (files starting with characters_ and world_ go into your characters and world DB respectively):
    1_world_bot_appearance.sql
    2_world_bot_extras.sql
    3_world_bots.sql
    4_world_generate_bot_equips.sql
    5_world_botgiver.sql
    characters_bots.sql
  7. Apply SQL update files from /TrinityCore/sql/Bots/updates to your DB
    Hint: for fresh installation there are also shell scripts available for you to quickly merge all required SQL files into `ALL_auth.sql`, `ALL_chracters.sql` and `ALL_world.sql` to go to `auth`, `characters` and `world` DB respectively

    And after that you are ready to go

NPCBot Commands

First of all, to list your NPCBot's stats, use /bonk on them (Warning: big list)

Note that some commands may not be available to all accounts (depending on their access level and permissions set in the RBAC tables (TC) / in the command table (AC)). You may need to change your account permissions / security level to enable usage of some commands Most NPCBot commands are divised by persmissions into two groups: player commands and GM commands, there are also some Admin-only commands

KEY:
< >  (angled brackets) indicates essential command argument  
[ ]  (square brackets) indicates optional command argument  
 |  (pipe character) indicates argument choices (i.e. this|that  = this OR that)  
_ARGUMENT_  indicates argument names  

COMMAND: .npcbot, .npcb -- (Player command) by itself will list all syntax available

NPCBot Control and Usage

NPCBot Getting started

If this is your first time using an NPCBot, you'll need to do the following to get started:

This will give you a listing of the available classes with an ID to indicate each class. For example, 1 is the class ID for Warriors.

Example Output:

.npcbot lookup #class
Looks up npcbots by #class, and return all matches with their creature ID's.
BOT_CLASS_WARRIOR = 1
BOT_CLASS_PALADIN = 2
BOT_CLASS_HUNTER = 3
BOT_CLASS_ROGUE = 4
BOT_CLASS_PRIEST = 5
BOT_CLASS_DEATH_KNIGHT = 6
BOT_CLASS_SHAMAN = 7
BOT_CLASS_MAGE = 8
BOT_CLASS_WARLOCK = 9
BOT_CLASS_DRUID = 11
BOT_CLASS_BLADEMASTER = 12
BOT_CLASS_SPHYNX = 13
BOT_CLASS_ARCHMAGE = 14
BOT_CLASS_DREADLORD = 15
BOT_CLASS_SPELLBREAKER = 16
BOT_CLASS_DARK_RANGER = 17
BOT_CLASS_NECROMANCER = 18
BOT_CLASS_SEA_WITCH = 19
BOT_CLASS_CRYPT_LORD = 20

After you have figured out which class you want to lookup type in:

Lyria will spawn at your location as a level 80 Warrior (by default, NPCBots spawn at max level)
Note that NPCBot you spawned is friendly. By default NPCBots spawn with faction ID set to 35 (friendly to all) But NPCBots will follow realm PvP rules, even if it's a FFAPvP
Also, NPCBots do not attack anything unless provoked, at which point they may attempt to do whatever it takes to kill their target; they can be very persistent
NPCBots can only be spawned in world maps

Right-clicking on the NPCBot will open a Gossip Menu (which gives you some command choices)
Example Output:

You need something?
- <Hire bot>
- Nevermind

Note: if you are have a GM mode enabled you will also see a '\<Debug>' menu

Next, you'll most likely just select '\<Hire bot>' which will popup a confirmation box asking:
"Do you wish to hire Lyria?", with a cost amount that you can Accept or Cancel. Note: price scales with your level, but rare and elite bots cost more and may require you to be at least level X to hire them

After NPCBot is hired, they will automatically match your level.
Right-clicking on the NPCBot will open a new Gossip Menu with an assortment of options (described in following subsections). Your NPCBot will follow you around in or out of group, but it's probably a good idea to get them into your group so you can monitor their location on mini-map, or health/mana, etc. Your new hired Gossip Menu will show:

- Manage equipment...
- Manage roles...
- Manage formation...
- Manage abilities...
- Manage talents...
- Give consumable...
- <Create Group>
- You are dismissed
- Pull yourself together, damnit
- Nevermind
- [OPTIONAL options may be displayed here]
- <Create Group (all bots)>
- <Add to group>
- <Add all bots to group>
- <Remove from group>
- [CLASS-SPECIFIC options may be displayed here]

For now, select '\<Create Group>' and your NPCBot will join your group and you can begin your adventures!
As mentioned previously, the other options will be discussed further down this document.

NPCBot Hiring Alternatives

If you want you can also spawn an NPC which provides NPCBots hiring services. This is done normal way through .npc add command:

Down the menu you will find a list of classes of NPCBots. After you select one, a list of NPCBots in the world available to you will appear.
Note that conditions you need to meet to hire NPCBots this way are completely the same as you would normally have, the only difference is that you don't need to go around the world to find NPCBots you need.

NPCBot Getting Around

Whether grouped or not, your NPCBot will follow you around, keeping you buffed along the way (if they can buff), healing you when needed (if it is a healer-type NPCBot), attacking things alongside you and even ressurecting you if you die (if they can ressurect, that is). NPCBots are designed to keep up to your run pace and will mount up on their own version of your mount when you do. In the event that they cannot keep up (due to you moving too fast or they being stuck in combat or something), your NPCBot will eventually teleport to your location (even if you go into another map).
NOTE: NPCBots cannot teleport to you when you are in a dungeon, if they are not part of your group.

For the most part, go somewhere and they will follow. Simple as that. In those cases where following might not be safe or you want to proceed safely, you have a few options.

If your NPCBot is in your direct vicinity, you can target them and emote:

If your NPCBot is not targetable or in the immediate vicinity (for selection), you can use the commands:

In the event your NPCBot is too far away to path to you, your NPCBot will teleport themself to you. You can also use .npcbot recall teleport command to force your NPCBots to teleport to you

When you leave the world your NPCBots aren't hanging around outside the dungeon you decided to log out at. Unless you spawned that NPCBot outside that dungeon. When you log out your NPCBots temporarily become normal free NPCBots (but not hireable because they already have an owner - you) and return to their spawn location. If you picked up your NPCBot in Darnassus, it will return there. If you spawned your NPCBot on the road through the Barrens, it will return there. This can be both annoying and good, spawning NPCBots in a good central location (like in cities), will provide you an easy way to hire them (and coincidentally, they like to hang out and buff passerbys).

NPCBot Equipment

NPCBots spawn with some basic equipment and clothes. Some NPCBots however start with some rather powerful weapons but they are only visual and provide no benefits: no damage, no stats. Nothing. They are purely visual. In fact, in most cases these weapons are partial to class appearance and will always stay (like Dark Ranger and her trusty bow)
NPCBots give you the ability to customize their individual gear pieces to make them more effective in combat. Note that visual changes to NPCBot's equipment are not instant (except weapons)

To make changes to their gear, you need to right-click that NPCBot and choose Manage equipment... from their post-hire Gossip Menu. You should then see the following:

- Show me your inventory
- Auto-equip...
- Main hand...
- Ranged...
- Head...
- Shoulders...
- Chest...
- Waist...
- Legs...
- Feet...
- Wrist...
- Hands...
- Back...
- Shirt...
- Finger 1...
- Finger 2...
- Trinket 1...
- Trinket 2...
- Neck...
- Unequip all
- Update visual
- BACK

As you can see, you can gear up pretty much every slot on your NPCBot

NPCBot Roles

NPCBot Role management allows you to adjust how they operate overall. The available options are dependent upon the class of the NPCBot you are controlling

To adjust the NPCBot's roles, you need to right-click that NPCBot and choose Manage roles... from their Gossip Menu. You should then see (dependent upon the class):

- Gathering...
- Looting...
- Tank
- Off-Tank
- DPS
- Heal
- Ranged
- BACK

Clicking on the respective Role will toggle it on/off (changing the icon)

The roles can be a little tricky to understand:

It's recommended to only enable 1 or 2 specific roles for that class to minimize them switching tactics around alot. The only exception is Priest which can handle DPS, Heal and Ranged roles just fine (they will preserve some mana for healing and resort to wand)

Gathering... roles allow NPCBots to collect different ores, herbs, leather and other trade goods. It does NOT allow to track those goods so good luck with that. It also does NOT allow bots to craft anything. NPCBots have their skill assigned according to their level so level 1 NPCBot for example will not be able to mine Mithril. Note that bots will only use nodes you are very close to

Looting... roles allow NPCBots to automatically and quickly collect items from nearby lootable creatures for you and other players in your group. Make sure to chose loot method, quality threshold in your group and looting setting for your looter bot

NPCBot Formation

Some times you just want your NPCBot close.. or as far away as possible. The formation option allows you to adjust your NPCBot's distance from you.

Select Manage formation... from their Gossip Menu to adjust the formation. You will see:

- Follow distance (current: XX)
- DISABLE combat positioning
- Attack distance...
- Attack angle...
- Engage behavior...
- Priority target (Tank)...
- Priority target (DPS)...
- BACK

NOTE1: you will see DISABLE combat positioning, Attack distance... and Attack angle... only if NPCBot has Ranged role assigned
NOTE2: you will see Engage behavior only if NPCBot is not a tank
NOTE3: you will see Priority target (<Role>)... only if NPCBot has required role(s), you are in group, and at least one target icon belonging to respectful target icon mask is set (see Config Settings). Priority targets are set for each NPCBot individually
Selecting Follow distance will open up a popup window that you can enter in an amount. This amount can be anywhere from 0 to 100. Setting any higher than 100 will default to 100 and any lower than 0 to 0. Setting the distance to 0 will result in the NPCBot PASSIVELY following you rather closely and not engaging mobs unless you attack

If DISABLE combat positioning option is checked your Ranged NPCBots will not try to assume attack positions and will instead retain their follow positioning even in combat, only attacking targets in reach

Selecting Attack distance... will allow you to set ranged attack distance. You will see:

- Short range attacks
- Long range attacks
- Exact (0-50)
- BACK

NOTE: if "Exact" mode is set, its text will change to

- Exact (current: XX)

Short range are attacks that are the shortest distance of all ranged attacks for NPCBot's class. For example for paladins it is 10 yards (Judgement range) and for Mages it is 20 yards (Fire Blast range)
Long range attacks are the opposite of short range ones. For most classes this range is about 30-35 yards. This mode is useful when attacking something too dangerous to stand close to
Selecting Exact will open up a popup window that you can enter in an amount. This amount can be anywhere from 0 to 50. Same rules as for follow distance
NOTE: setting exact attack distance to 0 will make NPCBots (and their pets) trying to position themselves on top of their target (ignoring model size)

Attack angle... allows you to set ranged bots positioning mode. You will see:

- Normal
- Avoid frontal AOE
- BACK

If you tell your NPCBots to avoid frontal AOE they will try to position themselves in the way that they won't get hit, behing their target and to the either side, but only if you do the same or are already in melee range of the target

Engage behavior... submenu is used to manage bots' behaviour when combat is initiated:

- Delay attack by: X.XXs
- Heal target health threshold: XX%
- BACK

Attack delay is time (in seconds) your DPS NPCBots will wait before they start attacking. This does not apply to Tanks and Healers
Heal threshold is a unit health percentage, friendly units at which or below will be considered a viable heal target for your NPCBot. This is a way to tell your DPS+Heal bots to not heal anyone unless it's really needed. This parameter is individual to each bot. Only available to Healers

Priority target (<Role>)... allows you to set main target for each bot individually and by role:

- <Icon> <Name>
- <Icon> <Name>
- ...
- <None>
- BACK

Here Icon is group target icon (skull, cross, etc.), Name is marked unit's name. Number of those rows is the number of active icons belonging to corresponding role. If marked target is attackable then at engage instead of normal targeting this NPCBot will immediately rush towards this unit. Be aware that priority target is set by icon and will persist when icon is set to another unit, this new unit becomes new priority target to all bots who have priority set to this icon. Selecting None disables priority target for this NPCBot.

NPCBot Abilities

NPCBots use most of real class spells. Some spells/abilities such as buffs, heals, remove curse/poison, etc. are available through an NPCBot's Abilities menu. Level restrictions apply to NPCBots too, for example Warlock will not be able to use Fear until level 8
Selecting Manage abilities... from the Gossip menu will give you a listing of spells/abilities that they can cast on you or for you. The "Update" option will refresh the spell listing as some spell may be cooled at the moment
If spell is not listed this doesn't mean NPCBot does not have the spell, probably you just cannot use it manually
NPCBots' abilities check algorithm includes finding missing buffs, friends to heal, restocking on consumables (like healthstones), class enchants (Rogue, Shaman), utilities (like using Sprint if falling far behind), spells for party and self, self-heals, finding crowd control targets and finally, attack abilities

Using Manage allowed abilities... submenu you can make bots not use some of their spells. Disabled spells list is saved in DB

NPCBot Talents

NPCBots don't use normal talent pick choice system. Instead, main talent tree is used (according to a spec) while also picking vital talents from other two trees up to tier 3 (available to players of the same spec).
Select Manage talents... from the Gossip menu to chose a spec. Bot will activate it and continue to progress with chosen spec as you level up. This action has no cooldown

NPCBot Grouping

Although NPCBots will follow their owner around grouped or ungrouped and will usually buff people outside their groups, creating group will make NPCBots properly utilize buffs reserved for group members only
Grouping is also required to properly utilize the DungeonFinder (as you cannot summon NPCBots in or into instances that are ungrouped)

NOTE: If DungeonFinder group has only one real player loot rules will be set to Free For All

NPCBots and Vehicles

NPCBots will always try to use vehicles when player does. With random vehicle types bots will simply copy player actions, but for the essential vehicles bots will use their own tactics. Here is the list:

Wyrmrest Skytalon (Eye of Eternity)
Ruby Drake (Oculus)
Emerald Drake (Oculus)
Amber Drake (Oculus)
Argent Warhorse / Battleworg (Trial of the Champion)
Alliance / Horde Gunship Cannon (Icecrown Citadel Gunship Battle)
Mutated Abomination (Icecrown Citadel Professor Putricide, bots will never use)

Note: NPCBots do not dismount from vehicles automatically while in combat. Use .npcbot vehicle eject command to force them out of their vehicles.

NPCBot Extras

Depending on NPCBot's class, there may be extra options found in the Gossip menu for that NPCBot

For example, Rogue NPCBots will present the options:

- Help me pick a lock (XX)
- I need you to refresh poisons
- <Choose poison (Main Hand)>
- <Choose poison (Offhand)>

Lockpicks allow you to open locked chests in the world and locked items in your inventory. The skill level (XX) is based on NPCBot's level
Poisons can be chosen for the expected encounters. You'll have to tell your NPCBot to refresh the poisons when you are done

Shaman NPCBots have similar menu for their weapon enchants

Mage NPCBots will give you:

- I need food
- I need drink
- I need a refreshment table
- I need a portal

These options will summon a stack of food or drink for you
If your level is high enough, the mage NPCBot can summon a refreshment table and portals for you and your group

Warlock NPCBots will present the options:

- I need your healthstone
- I need a soulwell

First option will make that Warlock give you their healthstone
If your level is high enough, the warlock NPCBot can summon a soulwell
Level restrictions are applied here, too

Hunter and Warlock NPCBots (once they reach level 10) also have pet submenu:

- <Choose pet type>

You are still aware of level restrictions, right?
Because they don't quite apply to Hunter. He can summon any pet type, yet exotic pets are only unlocked at 80

Lastly, all NPCBots will have the following extra options:

- You are dismissed
- Nevermind

You are dismissed will remove the NPCBot from your control. They will become pissed off, throw all their gear at you and return back to their spawn location. They will also become enraged for 5 minutes to the point where they will attack anyone attempting to hire them (this can be disabled in config)
Nevermind will simply close out the Gossip menu

NPCBot Wander System

Besides main purpose which is to assist players, NPCBots can also be used as autonomous units. Wandering bots spawn with gear, but are free of player's control and cannot be hired. Here is a list of features supported:

  1. Wandering bots in open world. Config setting NpcBot.WanderingBots.Continents.Count controls desired amount of bots roaming world maps. Spawn points are random and level is selected accordingly. These bots give small reward for kill and bonus experience. See the config file for more info.
  2. Wandering bots generated for Battlegrounds. Enabled by NpcBot.WanderingBots.BG.Enable setting, this feature allows to generate NPCBots to fill BG queue and partake in BG matches themselves. Bots can't fulfill BG objectives currently. Only Warsong Gulch and Arathi Basin are implemented currently.

NPCBot Config Settings

If some config settings look ambiguous this section may be of help to you

NPCBot Mod Localization

All localizable string are contained in npc_text table. If you want to make a translation you'll have to populate npc_text_locale table accordingly (Text0_0 field)

NPCBot Extra Classes

General Information

NPCBot mod features several custom classes inspired by Warcraft III. These bots are ranked Rare, Elite or Rareelite, have different mana increase rate and cannot drink to restore mana, have increased level and hire cost, may have minimum player level requirement. Also, control magic affects them much less, even less than is does players. They are not intended to be as effective as normal classes and/or balanced at any given level. Their main purpose is to support you and other bots. For basic information on certain class use Gossip Menu and click <Study the creature>. If you need more info keep on reading

Blademaster

(Disabled in last version)
Rank: Rare
Level Bonus: +1
Minimum player level: 1
Equipment affects visual: no
Number included: 1
Class specifics: Very high attack speed, equipped weapon does not affect attack speed, attack power from stats: agility x9, cannot crit with normal attacks, cannot dodge or parry, bonus armor penetration 80%
Equippable weapon: 2h swords, 2h axes and polearms
Equippable armor: any (no shield)
Abilities:

Additional info: Blademaster stands out as a class with highest single target damage capabilities and ability to almost one-shot most things if geared properly. Unfortunately, due to changes in movement mechanic, Blademaster's critical strike animation can no longer be emulated, and thus this class was disabled in last version

Obsidian Destroyer

Rank: Rareelite
Level Bonus: +3
Minimum player level: 60
Equipment affects visual: weapons only
Number included: 2
Class specifics: Very high resistances, negative mana regeneration which cannot be countered by passive mana regeneration effects (like item mp5 stats), cannot mount, no melee attack, stamina bonus +50%, armor bonus: +50%, all damage taken reduced by 33%, attack power from stats: strength x2, spellpower bonus: 50% attack power + 200% intellect + wands, cannot eat
Equippable weapon: wands x 2
Equippable armor: mail/plate (no shield), no jewelry or cape
Abilities:

Additional info: Obsidian Destroyer in fact derives from a non-hero unit, but received elite status because of the ability to deal insane amounts of damage given the chance, support party of any kind, dispel, purge AND tank at the same time, utilizing abilities of original unit's both forms: statue form and true form

Archmage

Rank: Rare
Level Bonus: +1
Minimum player level: 20
Equipment affects visual: no
Number included: 1
Class specifics: Always mounted (ground mount only), no melee attack, armor bonus: 500% intellect, spell damage taken reduced by 35%, spellpower bonus: 100% intellect
Equippable weapon: staves
Equippable armor: cloth (no shield)
Abilities:

Additional info: Archmage is most valued for his support capabilities in large groups, although he is very squishy

Dreadlord

Rank: Rareelite
Level Bonus: +3
Minimum player level: 60
Equipment affects visual: no
Number included: 5
Class specifics: High resistances, cannot mount, stamina bonus +20%, armor bonus: +50%, all damage taken reduced by 15%, critical strike rating x2, attack power from stats: strength x8, spellpower bonus: 200% stength
Equippable weapon: axes, maces, swords, 2h axes, 2h maces, 2h swords, polearms, staves, fist weapons, daggers
Equippable armor: plate (no shield)
Abilities:

Additional info: Dreadlord is most useful in a big party with a lot of melee classes and also can be very annoying in pvp if packed with enough haste and armor penetration

Spell Breaker

Rank: Rare
Level Bonus: +1
Minimum player level: 20
Equipment affects visual: no
Number included: 5
Class specifics: All spell damage taken reduced by 75%, armor penalty: -30%, attack power from stats: strength x5, block chance +90%, spellpower bonus: 200% stength
Equippable weapon: axes, maces, swords, fist weapons, daggers
Equippable armor: mail/plate
Abilities:

Additional info: Spell Breaker is mostly pure support class incapable of dealing any serious damage, but may also make quick work of some hapless caster, burning all his mana in seconds

Dark Ranger

Rank: Rareelite
Level Bonus: +3
Minimum player level: 40
Equipment affects visual: no
Number included: 5
Class specifics: Undead, damage generates no threat, sneak mode if not moving, spell damage taken reduced by 35%, attack power from stats: agility x4 + intellect x2, armor penetration bonus: 50%, crit bonus +20%, dodge bonus +30%, spellpower bonus: 50% intellect
Equippable weapon: swords, daggers, bows
Equippable armor: cloth/leather (no shield)
Abilities:

Additional info: Dark Ranger has most use in solo combined with healer, or as a support in big group due to Silence low cooldown and no other mana sinks

Necromancer

Rank: Elite
Level Bonus: +2
Minimum player level: 20
Equipment affects visual: no
Number included: 5
Class specifics: Spell damage taken reduced by 20%, no melee attack, spellpower bonus: 100% intellect
Equippable weapon: staves
Equippable armor: cloth (no shield)
Abilities:

Additional info: Necromancer has some Diablo II spirit to it. Curses may come in the future. Necromancer is mainly a support class, he doesn't have any damaging abilities besides CE, but Skeletons combined with Unholy Frenzy can help quite a lot

Naga Sea Witch

Rank: Rareelite
Level Bonus: +3
Minimum player level: 1
Equipment affects visual: no
Number included: 5
Class specifics: Spell damage taken reduced by 30%, attack power from stats: agility x2, parry bonus +25%, spellpower bonus: 200% intellect
Equippable weapon: daggers, bows
Equippable armor: cloth (no shield)
Abilities:

Additional info: Sea Witch is a versatile ranged damage dealer. She is very durable and has some CC capabilities

Crypt Lord

Rank: Rareelite
Level Bonus: +3
Minimum player level: 1
Equipment affects visual: no
Number included: 5
Class specifics: Melee damage taken reduced by 30%, spell damage taken reduced by 15%, stamina bonus +20%, armor bonus: up to +50%, attack power from stats: strength x9, spellpower bonus: 200% strength
Equippable weapon: axes, maces, swords, 2h axes, 2h maces, 2h swords, polearms, staves, fist weapons, daggers
Equippable armor: mail/plate (no shield)
Abilities:

Additional info: Crypt Lord is a great melee damage dealer and with little support he becomes a not bad melee tank. Higher levels also provide moderate CC capabilities. Crypt Lord is immune to poison-based effect (but not damage)

NPCBot Occupations

Database

NPCBot data is stored in the following locations:

If you want to make changes to the static template data used for NPCBots, you make adjustments in the world database to those specific ids in the above tables (i.e. npcbot model, outfits, etc.)
Do not tinker with characters DB NPCBot tables, any bug reports containing accidently corrupted NPCBots installation will be discarded without notice
If you need to delete custom created NPCBot you need to first delete the bot from the world (using .npcbot delete command; you need to remove their equipment first, otherwise the items become inaccessible). Then delete by entry (creature id) from creature_template_npcbot_extras, creature_template_npcbot_appearance and creature_equip_template tables, and finally, from creature_template
If you need to remove NPCBot mod completely you need to first delete every spawned bot in the world (using .npcbot delete command). Then delete characters_npcbot, characters_npcbot_group_member, characters_npcbot_transmog, characters_npcbot_gear_storage, creature_template_npcbot_extras, creature_template_npcbot_appearance and creature_template_npcbot_wander_nodes tables and clean all other used tables of entries by id (70000-71000 + possibly more custom bot entries). creature_template_outfits can also be deleted if you are not using Npc Dress Mod

Game World

Bots are counted as active objects and keep map grids loaded like players Bots are being added to world at server loading (after Map System is started)

Total number of bots included in fresh install: 312

NPCBot Addons

For current version (3.3.5) there is a NetherBot addon by NetherstormX


Guide Changelog