trillhc / LootGeneratorDnD

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Main Function Steps #3

Open trillhc opened 4 years ago

trillhc commented 4 years ago

Step 1A: Identify Qty of treasures EG: Number of bodies to be looted, number of treasure chests, etc

Step 1B: Account for size modifier type here

Standard = 100% aka normal Half = 50% (really poor bandits) Double = 200% (a dragon's hoard) Custom User Percentage Option

Step 2: Find table entry for encounter level Usually the level of the monster or overall threat level as decided by DM

See Table 3-5 Treasure for reference

Step 3: Determine inclusions/exclusions EG: Bandits might have more or all gold/gems, but not much if any art or magical items

Step 4: Roll in sequence on table Coins first, then Gems/Art, then Items

See Table 3-5 Treasure for reference

Step 6: If items are rolled, consult add. tables See Table 7-1 Random Magic Item Generation (pg216 dmg)

Step 7: Randomly determine exact items Having the ability to give certain choices more or less "weight" in the list depending on user input would be very handy at this stage

Step 8: Print/Display list to user Can go into more detail, but this is fundamental process. Each type (Weapon, Armor, Staff, Ring, Wand, Rod, Potion, Scroll and Wondrous Item have same table setup, just differing quantities/names.)

trillhc commented 4 years ago

3-5 treasure table? https://www.d20srd.org/srd/treasure.htm

Table 7-1 Random Magic Item Generation need ref url