Step 1A: Identify Qty of treasures
EG: Number of bodies to be looted, number of treasure chests, etc
Step 1B: Account for size modifier
type here
Standard = 100% aka normal
Half = 50% (really poor bandits)
Double = 200% (a dragon's hoard)
Custom User Percentage Option
Step 2: Find table entry for encounter level
Usually the level of the monster or overall threat level as decided by DM
See Table 3-5 Treasure for reference
Step 3: Determine inclusions/exclusions
EG: Bandits might have more or all gold/gems, but not much if any art or magical items
Step 4: Roll in sequence on table
Coins first, then Gems/Art, then Items
See Table 3-5 Treasure for reference
Step 6: If items are rolled, consult add. tables
See Table 7-1 Random Magic Item Generation (pg216 dmg)
Step 7: Randomly determine exact items
Having the ability to give certain choices more or less "weight" in the list depending on user input would be very handy at this stage
Step 8: Print/Display list to user
Can go into more detail, but this is fundamental process. Each type (Weapon, Armor, Staff, Ring, Wand, Rod, Potion, Scroll and Wondrous Item have same table setup, just differing quantities/names.)
Step 1A: Identify Qty of treasures EG: Number of bodies to be looted, number of treasure chests, etc
Step 1B: Account for size modifier type here
Standard = 100% aka normal Half = 50% (really poor bandits) Double = 200% (a dragon's hoard) Custom User Percentage Option
Step 2: Find table entry for encounter level Usually the level of the monster or overall threat level as decided by DM
See Table 3-5 Treasure for reference
Step 3: Determine inclusions/exclusions EG: Bandits might have more or all gold/gems, but not much if any art or magical items
Step 4: Roll in sequence on table Coins first, then Gems/Art, then Items
See Table 3-5 Treasure for reference
Step 6: If items are rolled, consult add. tables See Table 7-1 Random Magic Item Generation (pg216 dmg)
Step 7: Randomly determine exact items Having the ability to give certain choices more or less "weight" in the list depending on user input would be very handy at this stage
Step 8: Print/Display list to user Can go into more detail, but this is fundamental process. Each type (Weapon, Armor, Staff, Ring, Wand, Rod, Potion, Scroll and Wondrous Item have same table setup, just differing quantities/names.)