Tools for analyzing and manipulating kismet bytecode in cooked Unreal Engine assets.
Assuming graphviz is in the PATH
:
kismet-analyzer gen-cfg-tree unpacked-fsd/ output/ FSD --render --progress
output/
should now contain generated CFGs as well as a class hierarchy.
There is also a command to generate a CFG for a single asset and open it directly in a web browser:
kismet-analyzer cfg unpacked/path/to/YourAsset.uasset