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Finally something
MIT License
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Split iterations
#367
rexim
closed
3 years ago
0
Atlas Integration
#366
rexim
closed
3 years ago
0
Atlas texture ids
#365
rexim
closed
3 years ago
0
Integrate atlas_packer unit tests into the build process
#364
rexim
closed
3 years ago
0
Implement Atlas Packer
#363
rexim
closed
3 years ago
0
Introduce Texture struct
#362
rexim
closed
3 years ago
0
Batch renderer
#361
rexim
closed
3 years ago
0
OpenGL
#360
rexim
closed
3 years ago
0
Get rid of the global game variable
#359
rexim
closed
3 years ago
0
Initial Rewrite
#358
rexim
closed
3 years ago
0
(#356) Implement recoil animation for the gun
#357
rexim
closed
3 years ago
0
gun does not have a recoil animation
#356
rexim
closed
3 years ago
0
(#354) Introduce shading parameter to Weapon::render
#355
rexim
closed
3 years ago
0
guns of enemies are not shaded properly
#354
rexim
closed
3 years ago
0
enemies don't have their weapons renderered
#353
rexim
opened
3 years ago
0
gun length should be part of the weapon entity
#352
rexim
opened
3 years ago
0
(#59) Introduce epic gun renderer
#351
rexim
closed
3 years ago
0
Make readme easier to read.
#350
dko1905
closed
3 years ago
2
Add a hack against being stuck in the wall in the middle of the air
#349
rexim
closed
3 years ago
0
Implement flexible collision mesh
#348
rexim
closed
3 years ago
0
(#341) Make the spike wave follow the surface of the floor
#347
rexim
closed
3 years ago
0
Upgrade aids 0.36.0 -> 1.0.0
#346
rexim
closed
3 years ago
0
(#339) Make the game support several spike waves
#345
rexim
closed
3 years ago
0
(#342) Improve Spike Wave variation
#344
rexim
closed
3 years ago
0
Actualizing windows quick_start instructions
#343
BillKek
closed
3 years ago
1
There is no variation between the spikes in the spike wave
#342
rexim
closed
3 years ago
0
Spike Wave goes through the tiles
#341
rexim
closed
3 years ago
0
Spike Waves don't deal any damage
#340
rexim
opened
3 years ago
0
game supports only one spike wave
#339
rexim
closed
3 years ago
0
Introduce Spike_Wave mechanism
#338
rexim
closed
3 years ago
0
(#333) Fix history scrolling lag
#337
rexim
closed
3 years ago
0
Introduce WORLD_DEATH_LIMIT
#336
rexim
closed
3 years ago
0
__MINGW32__ and addsuffix
#335
BillKek
closed
3 years ago
6
(#199) Organize history as end+count instead of begin+count
#334
JaroslawWiosna
closed
3 years ago
1
Bug: Console::History::up() and ...down() lag one step behind
#333
JaroslawWiosna
closed
3 years ago
1
Rename SEPARATE_FILE_HPP_ -> SOMETHING_PARSERS_HPP_
#332
JaroslawWiosna
closed
3 years ago
1
(#215) Allow to reference variables after current line
#331
JaroslawWiosna
closed
3 years ago
1
Add FreeBSD CI build
#330
herrhotzenplotz
closed
3 years ago
1
there is no weapon that uses the spikes mechanics
#329
rexim
opened
3 years ago
0
ice golem don't have any brain
#328
rexim
opened
3 years ago
0
Introduce spikes to the Engine
#327
rexim
closed
3 years ago
0
Multi weapon enemies
#326
rexim
closed
3 years ago
0
Stomping state stucks when hitting a corner of a tile
#325
rexim
opened
3 years ago
0
(#317) implement stomper brain
#324
rexim
closed
3 years ago
0
Shake the camera on stomping
#323
rexim
closed
3 years ago
0
(#316) don't damage the stomper
#322
rexim
closed
3 years ago
0
(#318) Introduce unstomping animation
#321
rexim
closed
3 years ago
0
(#319) Introduce stomp move weapon
#320
rexim
closed
3 years ago
0
no stomping weapon
#319
rexim
closed
3 years ago
0
no stomping rubber animation
#318
rexim
closed
3 years ago
0
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