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tsoding
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something
Finally something
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enemy AI can't work with stomp move
#317
rexim
closed
3 years ago
0
the entity that is stomping should not be damaged
#316
rexim
closed
3 years ago
0
Introduce stomping move for entities
#315
rexim
closed
3 years ago
0
(#304) Introduce simple inventory system for enemies to drop items
#314
rexim
closed
3 years ago
0
(#266) Remove sound field associated with an item
#313
rexim
closed
3 years ago
0
Compilation error in aids.hpp
#312
kostik1337
opened
3 years ago
1
Application crashes on systems without audio support
#311
rexim
opened
3 years ago
0
(#106) Add dim color to entities rendering
#310
kolumb
closed
3 years ago
1
no sound for the ice block placer
#309
rexim
opened
3 years ago
0
no sound for the dirt block placer
#308
rexim
opened
3 years ago
0
no sound for the ice gun
#307
rexim
opened
3 years ago
0
no sound for the rock gun
#306
rexim
opened
3 years ago
0
can we move cooldown_weapon to the Weapon struct
#305
rexim
opened
3 years ago
0
Enemies don't drop any items anymore
#304
rexim
closed
3 years ago
0
(#287) add shoot sounds for fire and water guns
#303
rexim
closed
3 years ago
0
(#289) Reuse parse_vars_conf parser for parsing assets.conf
#302
rexim
closed
3 years ago
0
Implement rock-water projectile interaction
#301
rexim
closed
3 years ago
0
Fix item pickup mechanics
#300
rexim
closed
3 years ago
0
(#286) Implement Fire-Ice projectile interaction
#299
rexim
closed
3 years ago
0
(#270) Separate state from definition for sounds samples and frame animations
#298
rexim
closed
3 years ago
0
Add scrolling to Select_Popup
#297
kolumb
closed
3 years ago
1
(#294) Don't enable completion popup if no suggestions are found
#296
rexim
closed
3 years ago
1
(#169) Add screen space check to select_popup
#295
kolumb
closed
3 years ago
1
Autocompletion works even if there's no match
#294
kolumb
closed
3 years ago
1
(#265) Define in var.conf entities max jumps
#293
drocha87
closed
3 years ago
1
(#278) Add SDLK_BACKSLASH to toggle console
#292
drocha87
closed
3 years ago
1
(#268) Change shell from PowerShell to cmd
#291
kolumb
closed
3 years ago
1
add animat files parser to something_parsers.hpp
#290
rexim
opened
3 years ago
0
add vars.conf parser to something_parsers.hpp
#289
rexim
closed
3 years ago
0
(#284) Introduce new Weapon system
#288
rexim
closed
3 years ago
1
different kinds of projectiles should have different sounds when they are shot
#287
rexim
closed
3 years ago
0
there is nothing ice projectiles can damage for now
#286
rexim
closed
3 years ago
0
there is nothing rock projectiles can damage for now
#285
rexim
closed
3 years ago
0
More complex weapon system
#284
rexim
closed
3 years ago
0
Mobs projectiles
#283
rexim
closed
3 years ago
0
(#258) Always update the color of particles when on the ground
#282
rexim
closed
3 years ago
0
(#269) Reuse parse_assets_conf in Assets::load_conf
#281
kolumb
closed
3 years ago
1
Add fire projectile poof animation
#280
kolumb
closed
3 years ago
1
Projéctile animation is shared among all of them
#279
kolumb
closed
3 years ago
2
SDLK_BACKQUOTE don't work on PTBR keyboard
#278
drocha87
closed
3 years ago
2
Update mouse position without push SDL_Event
#277
drocha87
closed
3 years ago
1
(#259) Update mouse position when camera moves.
#276
rexim
closed
3 years ago
0
(#234) Introduce fireball projectiles
#275
rexim
closed
3 years ago
0
(#235) Introduce projectile types
#274
rexim
closed
3 years ago
0
(#259) Update mouse position when camera moves.
#273
drocha87
closed
3 years ago
12
Fix MinGW build and refactor Makefile
#272
kolumb
closed
3 years ago
1
MinGW can't compile windows version of Fmw
#271
kolumb
opened
4 years ago
0
entities/projectiles should own their own copies of animats and samples
#270
rexim
closed
3 years ago
0
reuse parse_assets_conf in the Assets::load_conf implementation
#269
rexim
closed
3 years ago
0
Windows build does not fail if build_msvc.bat fails
#268
rexim
closed
3 years ago
1
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