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tsumli
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vlux
Real-time rendering playground using C++ and Vulkan.
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add denoiser
#73
tsumli
closed
2 months ago
0
refactor scripts
#72
tsumli
closed
6 months ago
0
feat: reflection
#71
tsumli
closed
6 months ago
0
Docker support
#70
tsumli
opened
6 months ago
0
add: shadow
#69
tsumli
closed
6 months ago
0
Denoiser
#68
tsumli
opened
6 months ago
1
Fix/tangent bitangent
#67
tsumli
closed
6 months ago
0
Fix MetallicRoughness
#66
tsumli
closed
6 months ago
0
Use texture of ambient occlusion
#65
tsumli
opened
6 months ago
0
fix: normal
#64
tsumli
closed
6 months ago
0
feat: emissive
#63
tsumli
closed
6 months ago
0
Fix ComputeTangentFrame and apply it in the shader
#62
tsumli
opened
6 months ago
0
fix: bitangent
#61
tsumli
closed
6 months ago
0
feat/add normal
#60
tsumli
closed
6 months ago
0
feat: multiple texture (base color only)
#59
tsumli
closed
6 months ago
0
move docker/shader* to scripts/
#58
tsumli
closed
6 months ago
0
DescriptorSetLayout can be dynamically set.
#57
tsumli
opened
6 months ago
0
Debugging using VK_EXT_device_fault
#56
tsumli
opened
6 months ago
0
Refine descriptor buffer using VK_EXT_descriptor_buffer
#55
tsumli
opened
6 months ago
0
feat: raytracing texture
#54
tsumli
closed
6 months ago
0
feat: raytracing vertex
#53
tsumli
closed
6 months ago
0
add: screenshot
#52
tsumli
closed
6 months ago
0
fix
#51
tsumli
closed
6 months ago
0
Render without base color map and normal map.
#50
tsumli
opened
6 months ago
0
feat: test scene
#49
tsumli
closed
6 months ago
0
feat: fix vsync
#48
tsumli
closed
6 months ago
0
feat: disable vsync
#47
tsumli
closed
6 months ago
0
feat: test for utils
#46
tsumli
closed
6 months ago
0
feat: add test of cache2
#45
tsumli
closed
6 months ago
0
Add test
#44
tsumli
closed
6 months ago
0
fix: transition layouts correctly
#43
tsumli
opened
6 months ago
0
disable vsync
#42
tsumli
closed
6 months ago
0
Rename "Rasterize" to "Deferred"
#41
tsumli
opened
6 months ago
0
Create feature test scene
#40
tsumli
closed
6 months ago
0
Deferred Rendering + Raytracing Shadow/Reflection
#39
tsumli
opened
6 months ago
0
Bloom
#38
tsumli
opened
6 months ago
0
Reconstruct world position from depth in compute shader
#36
tsumli
opened
6 months ago
0
SPIRV-reflect
#35
tsumli
opened
6 months ago
0
Mesh shader
#34
tsumli
opened
6 months ago
0
Displacement mapping
#33
tsumli
opened
6 months ago
0
Shadow
#32
tsumli
closed
6 months ago
0
Reflection
#31
tsumli
closed
6 months ago
0
Transparent pass
#30
tsumli
opened
6 months ago
0
LOD
#29
tsumli
opened
6 months ago
0
Screen space ambient occlusion
#28
tsumli
opened
6 months ago
0
Multithreading command buffer generation
#27
tsumli
opened
6 months ago
0
Raytracing triangle
#26
tsumli
closed
6 months ago
0
Cubemap
#25
tsumli
opened
6 months ago
0
Render target of base color factor can be removed if it is applied in the pixel shader
#24
tsumli
opened
6 months ago
0
add: screenshot
#23
tsumli
closed
6 months ago
0
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