This project provides a multithreaded, CPU Sparse Voxel Octree implementation in C++, capable of raytracing large datasets in real-time, converting raw voxel files to octrees and converting mesh data (in form of PLY files) to voxel octrees.
The conversion routines are capable of handling datasets much larger than the working memory, allowing the creation and rendering of very large octrees (resolution 8192x8192x8192 and up).
This implementation closely follows the paper Efficient Sparse Voxel Octrees by Samuli Laine and Tero Karras.
The XYZRGB dragon belongs the the Stanford 3D Scanning Repository and is available from their homepage
A recent compiler cupporting C++11, CMake 2.8 and SDL 1.2 are required to build.
To build on Linux, you can use the setup_builds.sh
shell script to setup build and release configurations using CMake. After running setup_builds.sh
, run make
inside the newly created build/release/
folder. Alternatively, you can use the standard CMake CLI to configure the project.
To build on Windows, you will need Visual Studio 2013 or later. Before running CMake, make sure that
PATH
environment variable. An easy check to verify that this is the case is to open CMD and type cmake
, which should output the CMake CLI help.SDL-devel-1.2.XX-VC.zip
. Note that if you are using a newer version of Visual Studio, you may need to compile SDL yourself in order to be compatible. Please see the SDL website for detailsSDLDIR
exists and is set to the path to the folder containing SDL1.2 (you will have to set it up manually - it needs to be a system environment variable, not a user variable, for CMake to find it). CMake will use this variable to find the SDL relevant files and configure MSVC to use themAfter these prerequisites are setup, you can run setup_builds.bat
to create the Visual Studio files. It will create a folder vstudio
containing the sparse-voxel-octrees.sln
solution.
Alternatively, you can also run CMake manually or setup the MSVC project yourself, without CMake. The sources don't require special build flags, so the latter is easily doable if you can't get CMake to work.
To build on macOS, you will need to install SDL first (i.e. brew install sdl
). Then build it like a regular CMake project:
mkdir build
cd build
cmake ../
make
./sparse-voxel-octrees -viewer ../models/XYZRGB-Dragon.oct
On macOS, you may need to click+drag within the application window first to make the render visible.
Note: If building fails on macOS, you can try commenting out the follow lines in CMakeLists.txt
#if (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
# set(Sources ${Sources} "src/SDLMain.m")
#endif()
On startup, the program will load the sample octree and render it. Left mouse rotates the model, right mouse zooms. Escape quits the program. In order to make CLI arguments easier on Windows, you can use run_viewer.bat
to start the viewer.
Note that due to repository size considerations, the sample octree has poor resolution (256x256x256). You can generate larger octrees using the code, however. See Main.cpp:initScene
for details. You can also use run_builder.bat
to build the XYZ RGB dragon model. To do this, simply download the XYZ RGB dragon model from http://graphics.stanford.edu/data/3Dscanrep/ and place it in the models
folder.
Main.cpp
controls application setup, thread spawning and basic rendering (should move this into a different file instead at some point).
VoxelOctree.cpp
provides routines for octree raymarching as well as generating, saving and loading octrees. It uses VoxelData.cpp
, which robustly handles fast access to non-square, non-power-of-two voxel data not completely loaded in memory.
The VoxelData
class can also pull voxel data directly from PlyLoader.cpp
, generating data from triangle meshes on demand, instead of from file, which vastly improves conversion performance due to elimination of file I/O.