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tuyoogame
/
huatuo
huatuo是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 Huatuo is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
MIT License
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请问这个新版huatuo和hybridclr是什么关系?为什么内容一模一样?
#51
weimingjue
opened
1 year ago
1
Update README.md
#50
game404
closed
1 year ago
0
Update README_en.md
#49
game404
closed
1 year ago
0
Update README.md
#48
gmhevinci
closed
1 year ago
0
怎么卸载热更dll?
#47
skyhe1410
opened
2 years ago
0
在手机端System.Reflection.Assembly.Load(dllBytes.bytes); 不好使,报错could not load type system.data.dataset from assembly system.data
#46
B13Port
opened
2 years ago
0
是否支持MacOS的Runtime?是否有支持计划?
#45
IdolMenendez
opened
2 years ago
0
请问作者这个支持xamarin吗?
#44
HLdeMJ
closed
2 years ago
1
应该是执行.bat后 build settings 界面提示 il2cpp is not installed
#42
avi9111
closed
2 years ago
1
使用一个插件的时候 如果事件类型是Enum启动后会报错
#41
huangkumao
closed
2 years ago
2
引入ECS后打包,不管用没用,启动直接崩溃。
#40
L-LingRen
closed
2 years ago
3
System.Runtime.CompilerServices Crash
#39
qumeta
closed
2 years ago
1
windows crash
#38
qumeta
closed
2 years ago
1
question: 关于 wiki 中 go_through_projects 的疑问
#37
donaldshen
closed
2 years ago
1
使用桥接函数扫描过后依然提示泛型委托不支持
#36
xiangaodielian
closed
2 years ago
1
一个崩溃bug(Coroutine 或 ?.Invoke 相关)
#35
qcwgithub
closed
2 years ago
1
[Bug] 函数 out byte 导致的 bug
#34
qcwgithub
closed
2 years ago
1
继承泛型类闪退,但是将泛型类放到热更层就正常
#33
wumiao1990
closed
2 years ago
1
Task<T>的泛型方法调用失败
#32
wumiao1990
closed
2 years ago
1
enum相关出错
#31
tinygridlock
closed
2 years ago
1
Macos下打包WebGL失败
#30
hampalang-code
closed
2 years ago
6
release dll会出现的问题
#29
tinygridlock
closed
2 years ago
1
【Linux】deepin 20.5 编译报错
#28
windyslove
closed
2 years ago
7
crash VTableSetUp::ComputInterpTypeVtables
#27
eelgame
closed
2 years ago
4
catch代码块不执行
#26
eelgame
closed
2 years ago
3
Task<T>崩溃的例子
#25
wumiao1990
closed
2 years ago
2
不支持git submodule
#24
eelgame
closed
2 years ago
4
3个直接崩溃的例子
#23
tinygridlock
closed
2 years ago
7
PLEASE SUPPORT APPLE M1 IN UNITY EDITOR!!!
#22
chiuan
closed
2 years ago
2
提3个bug
#21
tinygridlock
closed
2 years ago
1
Vector3使用问题
#20
tinygridlock
closed
2 years ago
1
使用UnityEngine.Input.GetTouch有问题
#19
tinygridlock
closed
2 years ago
1
使用Stream的Write方法有问题
#18
wumiao1990
closed
2 years ago
1
TaskCompletionSource<T>有问题
#17
wumiao1990
closed
2 years ago
1
在扩展方法函数参数Action回调中,传入扩展方法,导致程序直接崩溃
#16
blueberryWT
closed
2 years ago
2
实现IDisposable接口,通过Using定义,作用域结束后,不会主动调用Dispose函数
#15
blueberryWT
closed
2 years ago
1
定义泛型方法的泛型返回值运行异常
#14
blueberryWT
closed
2 years ago
1
会支持32位吗
#13
milesmou
closed
2 years ago
2
使用全热更状态下的ETTask测试异常
#12
ChocolSauerkraut
closed
2 years ago
1
Android Build Error: Lump_libil2cpp_huatuo.cpp:8
#11
coder-lipenghui
closed
2 years ago
1
crash with in/out keyword in method param
#10
wqaetly
closed
2 years ago
1
Is this from Unity source code?
#7
AkitsukiShintai
closed
2 years ago
2
MetadataParser.ReadEncodedLength问题
#6
tinygridlock
closed
2 years ago
3
How to reload at runtime?
#5
Eric1042017370
closed
2 years ago
1
[*]更新文档, 匹配最新用例.
#4
zxsean
closed
2 years ago
0
添加Windows下注意切换64位提醒.md
#3
mister91jiao
closed
2 years ago
1
是否支持像 InjectFix 这种形式的HotFix
#2
Misaka-Mikoto-Tech
closed
2 years ago
3
doc:更新泛型限制文档
#1
wqaetly
closed
2 years ago
0