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twhl-community
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halflife-unified-sdk
Half-Life Updated SDK with Opposing Force and Blue Shift merged in, along with other improvements. Check README.md for more information.
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Snarks can get stuck in other entities
#496
SamVanheer
opened
1 year ago
0
Hornets can pass through thin objects
#495
SamVanheer
opened
1 year ago
0
Consider setting scientist crouch animation to use ACT_CROUCH
#494
SamVanheer
opened
1 year ago
0
Some classes redefine variables with existing names
#493
SamVanheer
opened
1 year ago
0
Implement more hurt entities
#492
SamVanheer
opened
1 year ago
0
Consider saving schedules
#491
SamVanheer
opened
1 year ago
0
Rework damage handling
#490
SamVanheer
opened
1 year ago
0
Pass original caller when delay triggering entities
#489
SamVanheer
opened
1 year ago
0
Add entity list class
#488
SamVanheer
opened
1 year ago
0
Add save game version check
#487
SamVanheer
opened
1 year ago
0
Scroll weapon buckets if they don't fit on screen
#486
SamVanheer
opened
1 year ago
0
Refactor HUD globals into class members
#485
SamVanheer
opened
1 year ago
0
Move ammo hud sprites to hud.json
#484
SamVanheer
opened
1 year ago
0
Consider packing dead player weapons in coop
#483
SamVanheer
opened
1 year ago
0
Add RGB24 type support in save/restore
#482
SamVanheer
opened
1 year ago
0
Repeatable env_explosion entities can move their origin
#481
SamVanheer
opened
1 year ago
0
func_plat has backwards mins/maxs errors when using negative height
#480
SamVanheer
opened
1 year ago
0
Precache sounds played by any server-side studio event
#479
SamVanheer
opened
1 year ago
0
Add option to require line-of-sight to +use entity
#478
SamVanheer
opened
1 year ago
0
Add option to set keyvalues for item spawned by func_breakable
#477
SamVanheer
opened
1 year ago
0
Transfer MOTD contents using network data system
#476
SamVanheer
opened
1 year ago
0
Make player death messages work properly when killed by monsters
#475
SamVanheer
opened
1 year ago
0
Enable death messages in multiplayer as optional feature
#474
SamVanheer
opened
1 year ago
0
Count NPC kills in multiplayer
#473
SamVanheer
opened
1 year ago
0
Rework weapon & ammo iteration
#472
SamVanheer
opened
1 year ago
0
Restore hud notify area
#471
SamVanheer
opened
1 year ago
0
Node graph error logging causes performance issues
#470
SamVanheer
opened
1 year ago
0
Make sound system skip bad word names
#469
SamVanheer
opened
1 year ago
0
Implement software-based sound effects
#468
SamVanheer
opened
1 year ago
0
Convert Con_Printf & UTIL_VarArgs to use fmt::format
#467
SamVanheer
opened
1 year ago
0
Add weather effects entities
#466
SamVanheer
opened
1 year ago
0
Add sound effects for grass
#465
SamVanheer
opened
1 year ago
0
Tripmine laser beams can be walked through sometimes
#464
SamVanheer
opened
1 year ago
0
Pass on certain entity properties to child entities
#463
SamVanheer
opened
1 year ago
0
Add god mode support to NPCs
#462
SamVanheer
opened
1 year ago
0
Add unkillable support to more NPCs
#461
SamVanheer
opened
1 year ago
0
Fix rpg rocket notifying owner incorrectly
#460
SamVanheer
opened
1 year ago
0
Implement spk command equivalent in new sound system
#459
SamVanheer
opened
1 year ago
0
Use protobuf to transfer network data
#458
SamVanheer
opened
1 year ago
0
Load weapon data from config files
#457
SamVanheer
opened
1 year ago
0
Add support to trigger_camera to apply to all players
#456
SamVanheer
opened
1 year ago
0
Re-implement VGUI1 scoreboard
#455
SamVanheer
opened
1 year ago
0
Convert command menu to JSON
#454
SamVanheer
opened
1 year ago
0
Implement new UI
#453
SamVanheer
opened
1 year ago
0
Fix non-looping sounds incorrectly set to loop
#452
SamVanheer
opened
1 year ago
3
"Game Over" screen is interrupted
#451
Ronin4862
closed
1 year ago
1
Small cleanups, Missing sound precache & fix hidden in derived classes
#450
hammermaps
closed
1 year ago
1
Add way to pass keyvalues to monsters spawned by monstermaker
#449
SamVanheer
closed
1 year ago
0
Remove unused variables in project
#448
hammermaps
closed
1 year ago
1
Remove redundant c-style cast in code
#447
hammermaps
closed
1 year ago
0
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