twopointzero / TJAPlayer3

TJAPlayer3 is a rhythm game application for Windows (and compatible environments). It provides a style of gameplay very similar to that of Taiko no Tatsujin and similar rhythm games, and supports .tja files compatible with a number of other similar rhythm game applications. Download the latest release here: https://github.com/twopointzero/TJAPlayer3/releases
MIT License
158 stars 153 forks source link

help with crash #81

Open SilverKingBR opened 3 years ago

SilverKingBR commented 3 years ago

every time I try to play a music, it loads a little bit and then crashes showing this:

System.Exception: Open() に失敗しました。(-1)(C:\Users\adall\OneDrive\Área de Trabalho\Jogos\TJAPlayer3\System\experiment\Sounds\Taiko\dong.ogg) em FDK.CSound.tオンメモリ方式でデコードする(String strファイル名, Byte[]& buffer, Int32& nPCMデータの先頭インデックス, Int32& totalPCMSize, WAVEFORMATEX& wfx, Boolean bIntegrateWaveHeader) na C:\projects\tjaplayer3\FDK19\コード\03.サウンド\CSound.cs:linha 1760 em FDK.CSound.tDirectSoundサウンドを作成するXaOggMp3(String strファイル名, DirectSound DirectSound) na C:\projects\tjaplayer3\FDK19\コード\03.サウンド\CSound.cs:linha 815 em FDK.CSound.tDirectSoundサウンドを作成する(String strファイル名, DirectSound DirectSound) na C:\projects\tjaplayer3\FDK19\コード\03.サウンド\CSound.cs:linha 748 em FDK.CSoundDeviceDirectSound.tサウンドを作成する(String strファイル名, ESoundGroup soundGroup) na C:\projects\tjaplayer3\FDK19\コード\03.サウンド\CSoundDeviceDirectSound.cs:linha 193 em FDK.CSound管理.tサウンドを生成する(String filename, ESoundGroup soundGroup) na C:\projects\tjaplayer3\FDK19\コード\03.サウンド\CSound.cs:linha 313 em TJAPlayer3.CStage演奏ドラム画面.OnManagedリソースの作成() na C:\projects\tjaplayer3\TJAPlayer3\Stages\07.Game\Taiko\CStage演奏ドラム画面.cs:linha 258 em FDK.CActivity.On活性化() na C:\projects\tjaplayer3\FDK19\コード\00.共通\CActivity.cs:linha 56 em TJAPlayer3.CStage演奏画面共通.On活性化() na C:\projects\tjaplayer3\TJAPlayer3\Stages\07.Game\CStage演奏画面共通.cs:linha 179 em TJAPlayer3.CStage演奏ドラム画面.On活性化() na C:\projects\tjaplayer3\TJAPlayer3\Stages\07.Game\Taiko\CStage演奏ドラム画面.cs:linha 182 em TJAPlayer3.CStage曲読み込み.On進行描画() na C:\projects\tjaplayer3\TJAPlayer3\Stages\06.SongLoading\CStage曲読み込み.cs:linha 392 em TJAPlayer3.TJAPlayer3.Draw(GameTime gameTime) na C:\projects\tjaplayer3\TJAPlayer3\Common\TJAPlayer3.cs:linha 556 em SampleFramework.Game.DrawFrame() na C:\projects\tjaplayer3\FDK19\コード\01.フレームワーク\Core\Game.cs:linha 499 em SampleFramework.Game.Tick() na C:\projects\tjaplayer3\FDK19\コード\01.フレームワーク\Core\Game.cs:linha 375 em SampleFramework.Game.Application_Idle(Object sender, EventArgs e) na C:\projects\tjaplayer3\FDK19\コード\01.フレームワーク\Core\Game.cs:linha 520 em System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) em System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) em System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) em System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) em System.Windows.Forms.Application.Run(Form mainForm) em SampleFramework.Game.Run() na C:\projects\tjaplayer3\FDK19\コード\01.フレームワーク\Core\Game.cs:linha 260 em TJAPlayer3.Program.MainImpl() na C:\projects\tjaplayer3\TJAPlayer3\Common\Program.cs:linha 93 em TJAPlayer3.ErrorReporting.ErrorReporter.WithErrorReporting(Action action) na C:\projects\tjaplayer3\TJAPlayer3\ErrorReporting\ErrorReporter.cs:linha 87

Other information

If you can provide any additional information, please do. If small, feel free to paste the content into the issue. If larger, consider linking to a Gist or a downloadable file.

Here are some suggestions: