tyanyuy3125 / Erics-MagicaVoxel-Shaders

Shaders for MagicaVoxel including Terrain Generator, Game of Life, Waterflow Simulator, Progressive Flood Shader etc.
MIT License
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Idea for a realistic flow #1

Closed saranvdev closed 5 years ago

saranvdev commented 5 years ago

Simple one: Water should be removed after movement to a new position

Example 2d:

x0x
xxx
xxx

=

xxx
x0x
xxx

while by using flow we would have 2 water blocks by now.

tyanyuy3125 commented 5 years ago

Got it. Wait for the next release. (Though it's a little bit difficult to realise with the iterator of the MagicaVoxel, maybe the voxel color should be given and the flow will not be selective.) Thank you.