aka EMVS.
Shaders for MagicaVoxel including Terrain Generator, Advanced Flood System etc.
58
0.0.7.0
( I am looking for new French Translations. )
59
MIT License
Copy the .txt files from the shader
directory in this project to the shader
directory of your MagicaVoxel installation.
Version | Is compatible | Note |
---|---|---|
0.99.5 and before | not compatible after EMVS version 55 | |
0.99.5.1 and after | all EMVS versions are compatible |
See this issue.
Starting from version 55, EMVS no longer supports command execution. Please configure the relevant parameters through the graphical options provided by MagicaVoxel 0.99.5.1 onwards.
At the same time, for the graphical options are very clear, the explanations of parameters are not provided in this document.
"tergen" is a 2d noise generator.
"tergen2" is a modified version of "tergen", which creates terrain only above the existing voxels or selected area.
"tergen3" is a modified version of "cave" but generates a 2d terrain map, which enables you to create noise animations using Time parameter.
"cave" is a 3d noise generator.
Set Air Color to -1 to retain existing voxels.
"flow" simulates the downflow of water in nature.
"flow2" is a modified version of "flow", by keep executing it, you can fill an enclosed area well without overflowing to the outside.
"project" enables you to project a 2d plane onto the surface of 3d objects below it.
"gol" is the voxel shader for Conway's Game of Life.
"drop" moves the dangling voxel down one unit in a single execution.