Open wojiaolw322 opened 5 months ago
On my phone and on break so I haven't looked deeply into the links yet, but my initial thoughts:
I considered writing full C# types which would map to the GVAS content, rather than dynamically collecting the structure at runtime, which would make it much easier to work with the parsed data
My only concerns:
This broader goal is definitely something to consider and would make save-related bugs easier to troubleshoot. My original concerns seem largely moot.
I'm just not sure about the effort required to bring all of those types in
https://github.com/CrystalFerrai/UeSaveGame/ https://github.com/xkp95175333/palworld-sdk/blob/main/SDK/Pal_structs.hpp