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tyleryoung88
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quakegx-nzp
a port of nzp to the Nintendo Wii
GNU General Public License v3.0
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No condebug.log (or similar) generated on error
#65
MotoLegacy
closed
11 hours ago
0
Viewmodel stops following pointer after unloading and loading new map
#64
MotoLegacy
closed
5 days ago
0
"Restart" isn't properly resetting everything in the map
#63
seniormeatbox
closed
1 month ago
1
QOL Request- Add "DPad Left is Use" Toggle
#62
seniormeatbox
opened
1 month ago
0
$ specChar models dont have fullbright
#61
MotoLegacy
closed
1 month ago
0
Aperture map preview just displays conchars
#60
MotoLegacy
closed
2 weeks ago
0
Crosshair size change on move is instant, not animated
#59
MotoLegacy
closed
1 month ago
0
Aim snapping completely locks viewmodel to center of screen always
#58
MotoLegacy
closed
1 month ago
0
Holding A will not viewlock while repairing barricades
#57
MotoLegacy
closed
1 month ago
3
Game takes a long time to start
#56
MotoLegacy
closed
3 weeks ago
1
Use "nzportable" instead of "nzport" for directory name
#55
MotoLegacy
closed
1 month ago
0
Waypoints dont reset on new map
#54
MotoLegacy
closed
1 month ago
0
Player name string isnt reset on new map
#53
MotoLegacy
closed
1 month ago
0
Firing/crosshair desync
#52
MotoLegacy
closed
1 month ago
0
Crosshair moves when camera changes, not when player moves
#51
MotoLegacy
closed
1 month ago
0
Can't interact with objects that dont have a useprint
#50
MotoLegacy
closed
1 month ago
0
Muzzleflash renders behind models
#49
MotoLegacy
closed
1 month ago
0
Pathfinding failure
#48
MotoLegacy
closed
1 month ago
0
A button lacks context-sensitive sprint
#47
MotoLegacy
closed
1 month ago
0
Alias models lack NEAREST filtering
#46
MotoLegacy
closed
1 month ago
1
Holding nunchuk to player side will make player reload after each shot
#45
Naievil
closed
3 weeks ago
0
Sniper scope graphic does not follow pointer
#44
MotoLegacy
closed
4 weeks ago
1
Bouncing betty text stays on screen after map change
#43
MotoLegacy
closed
2 months ago
0
Implement traditional keyboard for console from dQuake
#42
MotoLegacy
closed
4 weeks ago
0
Make game autostart in menu, not in console
#41
MotoLegacy
closed
2 months ago
0
Crosshair disappears when health is low
#40
MotoLegacy
closed
2 months ago
0
EF_LIGHTNING and variants not fullbright
#39
MotoLegacy
closed
1 month ago
0
Circle crosshair too small, not center aligned
#38
MotoLegacy
closed
2 months ago
0
Improper viewmodel lock behavior
#37
MotoLegacy
closed
1 month ago
1
Lower default fov + viewmodel fov
#36
MotoLegacy
closed
2 months ago
0
Viewmodel lightcolor overflow
#35
MotoLegacy
closed
2 months ago
0
Default model brightness is too dark
#34
MotoLegacy
closed
2 months ago
0
Integrate a functional and intuitive aim snap for IR controls
#33
MotoLegacy
closed
1 month ago
0
Crosshair dot should always be rendered unless gun is ADS
#32
MotoLegacy
closed
2 months ago
0
Draw a box instead of rendering the . character for crosshair dot
#31
MotoLegacy
closed
2 months ago
0
Bouncing Betty bind is not minus
#30
MotoLegacy
closed
2 months ago
1
Crash when loading weapon_test
#29
MotoLegacy
closed
2 months ago
0
Viewmodel animations interpolate on model changes
#28
MotoLegacy
opened
2 months ago
0
Hellhounds can display broken texture (charset)
#27
MotoLegacy
closed
1 week ago
0
Viewmodel color is not affected by dynamic lights (perk lights)
#26
MotoLegacy
closed
2 months ago
0
Lacking fog support
#25
MotoLegacy
closed
2 months ago
0
Poor framerate staring at power switch door in warehouse classic
#24
MotoLegacy
closed
2 months ago
0
Debug blood spew and fire QMB effects
#23
MotoLegacy
closed
1 month ago
0
'scale' does not scale to the same degree as other platforms. investigate guMtxScale vs glScalef functionality
#22
MotoLegacy
opened
2 months ago
0
Turn on nearest filtering for world and entity textures
#21
MotoLegacy
closed
2 months ago
0
Increase sensitivity of shake-to-reload
#20
MotoLegacy
closed
1 month ago
0
"NZ:P is also on" load tip doesn't mention 3DS
#19
MotoLegacy
closed
2 months ago
0
Properly align game over/death screen
#18
MotoLegacy
closed
1 month ago
0
Grenades lock pointer in center of screen
#17
MotoLegacy
closed
2 months ago
0
Beyond acceptable occurrences of stuttering from heap management
#16
MotoLegacy
closed
2 months ago
0
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