Good first issue to get started with modules development. Remember that the ONLY screen space you have to work with is the rows and cols variables from screenspace.py, aka 1/2 of WIDTH and HEIGHT, aka 20 rows by 75 columns.
If you're the first to either of the casino issues (see #31), then you may also begin working on a general casino module framework where players can select between different games. Something like below:
------ CASINO MODULE -------
Select game:
Blackjack
Coin Flip
etc...
exit
------ ....
If you're not familiar with coin flip, it's the simplest form of gambling: choose heads or tails, a win is x2 your wager.
Good first issue to get started with modules development. Remember that the ONLY screen space you have to work with is the rows and cols variables from screenspace.py, aka 1/2 of WIDTH and HEIGHT, aka 20 rows by 75 columns.
If you're the first to either of the casino issues (see #31), then you may also begin working on a general casino module framework where players can select between different games. Something like below:
------ CASINO MODULE ------- Select game:
If you're not familiar with coin flip, it's the simplest form of gambling: choose heads or tails, a win is x2 your wager.