Open PhilAndrew opened 5 years ago
Or how about able to access a opengl texture from inside the browser in Webgl?
ultralight at this point dont support webgl
why you just dont use <iframe>
?
if you need get image from another browser window:
call view->bitmap()->isdirty()
then if true : read image pixel by pixel from memory and draw it on canvas
Feature request.
I want to be able to access the rendered image of one of the browser from inside the HTML of another browser by referencing it as an img tag source, in the ideal case it is a html dom image which I can reference as any normal image. I wish this to happen in real-time, so I can have a browser inside the browser, apply clipping and filtering within the browser.
The consequence of this is that it will allow me to use browser in three.js or cutting up image contents to display parts of other web-pages, this is useful for doing games where the game is written to run within the browser, the game-engine is inside the browser. I can then have a HUD display from another browser etc.