Open Dima-369 opened 4 months ago
I'm having the same issue.
The issue happens on all OS, there is probably a bug in cmake/build scripts that causes the resources not be copied where they need to be, if you copy them manually it works
@OndrejKarlik
resources not be copied where they need to be, if you copy them manually it works
Where should they be copied to exactly? I've copied the 'resources' folder from ultralight-sdk-latest-mac-arm64/build
to ultralight-sdk-latest-mac-arm64/build/samples/Sample 1 - Render to PNG
robotogre@MBP:~/Downloads/ultralight-sdk-latest-mac-arm64/build/samples/Sample 1 - Render to PNG $ ./Sample1
Initializing Ultralight v1.4.0 (WebKit 615.1.18.100.1) with the following configuration
cache_path:
resource_path_prefix: resources/
face_winding: CounterClockwise
font_hinting: Normal
font_gamma: 1.8
force_repaint: disabled
animation_timer_delay: 16.7 ms
scroll_timer_delay: 16.7 ms
recycle_delay: 4.0 s
memory_cache_size: 64.00 MB
page_cache_size: 0 pages
override_ram_size: disabled
min_large_heap_size: 32.00 MB
min_small_heap_size: 1.00 MB
num_renderer_threads: 0
max_update_time: 5.0 ms
bitmap_alignment: 16
Could not load resource: resources/icudt67l.dat, FileSystem::FileExists() returned false.
Failed to load ICU data (icudt67l.dat) from the FileSystem interface. Make sure that you've defined a FileSystem and the file can be found in the correct path. Aborting.
Ultralight filesystem works from ./assets/ by default, so that would be ./assets/resources/icudt67l.dat (relative to CWD of the process). This works on my machine. But looking at the code it might be different on macOS based on its app conventions. See ultralight::Settings::file_system_path and ultralight::Config::resource_path_prefix
@OndrejKarlik
Ultralight filesystem works from ./assets/ by default
It works!!!!!
Thank you so much for taking the time to help.
ultralight-sdk-latest-mac-arm64/build/samples/Sample 1 - Render to PNG/assets/resources
ultralight-sdk-latest-mac-arm64/build/samples/Sample 7 - OpenGL Integration/Sample7.app/Contents/MacOS/assets/resources
Hi, I want to test out Ultralight on my M1 macOS. I tried both 1.4.x and v1.4.0b, and it successfully compiles, but launching any
.app
instantly crashes with this error:I was able to fix it by manually modifying the
Info.plist
for the apps like inultralight-sdk-latest-mac-arm64/build/samples/Sample 8 - Web Browser/Sample8.app/Contents/Info.plist
by adding:Now, it does not crash instantly, but reports this error:
and this:
Does anyone know how to fix this? Thanks!