With the Open3DGen pipeline, it seems to generate a reconstructed mesh which is a coarse and low-detail version, and images with textures. So how to generate new mesh with high quality detail after texture projection?
Glad to receive your reply. Thanks.
With the Open3DGen pipeline, it seems to generate a reconstructed mesh which is a coarse and low-detail version, and images with textures. So how to generate new mesh with high quality detail after texture projection? Glad to receive your reply. Thanks.