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unitycoder
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DoomStyleBillboardTest
Shader to display camera facing billboard, with different texture based on player position angle
http://unitycoder.com/blog/2015/04/06/doom-style-billboard-shader/
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sprite has missing slices
#14
unitycoder
opened
4 years ago
0
Support for flexible animation frames & states.
#13
gekigengar
opened
8 years ago
0
Cannot set initial looking direction
#12
unitycoder
opened
8 years ago
0
How to get batching to work
#11
unitycoder
opened
8 years ago
5
Billboarding could be locked horizontally
#10
unitycoder
opened
8 years ago
2
Wrong or no sprite displayed if texture is set to Clamp
#9
unitycoder
closed
8 years ago
0
Billboard rotates, if camera rotates
#8
unitycoder
closed
8 years ago
0
Sprite disappears if viewed from above
#7
unitycoder
closed
8 years ago
0
overlapping sprites, one gets hidden, eventhough it should show through
#6
unitycoder
closed
8 years ago
1
If there are 2 or more objects with same billboard material in scene, rotation breaks
#5
unitycoder
closed
8 years ago
2
Add shader properties
#4
unitycoder
closed
8 years ago
1
Textures are not POT (power of two)
#3
unitycoder
opened
9 years ago
2
Shader warning message
#2
unitycoder
closed
9 years ago
0
Alpha or drawing order problem
#1
unitycoder
closed
9 years ago
2