Closed ghost closed 2 years ago
Interesting, that's a bit unexpected. I just tried with a game and can reproduce.
If you use --no-libdeflate
does it work? You can do this with a batch file. Create a file in Notepad and save as "maxcso-psp.cmd" (include the quotes) in the same folder as maxcso. Use this content:
"%~dp0\maxcso.exe" --no-libdeflate %*
Then you should be able to drag and drop the same way and try on a PSP.
If you can confirm this also works around the issue for you, I'll have to disable libdeflate by default since I want the default output to work on a PSP. Interesting that it doesn't - standard zlib can normally decompress libdeflate output, so this is likely a CFW bug.
-[Unknown]
Yeah that seems to do the job with at least 1 game I tried (Toaru Majutsu no Index). TBH it's not that bad because I try to compress/dump games as PBPs when I can and it saves more space. But still would be important for other users etc that dont get why they got that issue.
I wonder if it matters if I use a PSP Go here because it seems like many people dont get that issue while I do on most games...
Disabled by default in 161f99d.
-[Unknown]
As the title say. Using the latest maxcso version here and the latest cfw revisions. Used with default maxcso settings (drag and drop). Sometimes very rarely they do work but most of the time they either freeze the game or make it crash. Using a cso generated by this: https://github.com/lusid1/pkg2zip Would work on a PSP but the filesize will be bigger.