Closed JohnsonGao closed 5 years ago
Thanks for your quick reply!
This lib is using FFmpeg where you can set the video hardware device context (CUDA, D3D or DXVA) for decoding in FFME. You can easily disable it (recommended). In the sample application you could simply not set the VideoHardwareDevice https://github.com/unosquare/ffmediaelement/blob/028d691ea31ff4651703996dbee33df27d1d05cf/Unosquare.FFME.Windows.Sample/MainWindow.MediaEvents.cs#L250
It's certainly a journey and it requires a lot of reading, practice, and patience. Check out the following resources to get started: http://dranger.com/ffmpeg/ https://github.com/FFmpeg/FFmpeg/tree/master/doc/examples https://www.ffmpeg.org/doxygen/4.1/group__lavc__encdec.html
Good Project! First time to evaluate and I found two problems currently:
1) when playing Wildlife.wmv in windows 7 sample videos, cannot display video normally, only rendering green backgroud onto display area, but audio sounds good, and overlay texts Clock, PN, A/V, A/C, L, R are all ok.
2) Recording parts problems: a) input media file can be recorded but not all players can play the result(.mov), e.g. VLC can play but the time of start looks wrong, windows media player has the same playing performances almost, and other players cannot play at all. b) input devices like webcam or desktop, can play normally in display area, but when triggered to recording, looks good for recording results(.ts), but after stopped, no any player can play the ts media file.
Did you meet these situations? Thank you !