I'm playing synchronously with multiple players, but when I detect that the time is consistent and exceeds the set threshold (such as 30ms), then I let the player seek the position, but when the seek is completed, it will wait for a period of time to continue playing, Causing another lag. Failure to achieve the goal of corrective time。What is the solution to this situation?
I'm playing synchronously with multiple players, but when I detect that the time is consistent and exceeds the set threshold (such as 30ms), then I let the player seek the position, but when the seek is completed, it will wait for a period of time to continue playing, Causing another lag. Failure to achieve the goal of corrective time。What is the solution to this situation?