unosquare / ffmediaelement

FFME: The Advanced WPF MediaElement (based on FFmpeg)
https://unosquare.github.io/ffmediaelement/
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playing synchronously with multiple players #447

Closed qinjianzhanqing closed 5 years ago

qinjianzhanqing commented 5 years ago

I'm playing synchronously with multiple players, but when I detect that the time is consistent and exceeds the set threshold (such as 30ms), then I let the player seek the position, but when the seek is completed, it will wait for a period of time to continue playing, Causing another lag. Failure to achieve the goal of corrective time。What is the solution to this situation?

mariodivece commented 5 years ago

See if this helps you: #390

mariodivece commented 5 years ago

Closing, since no further feedback was provided.