Closed ColJay closed 10 months ago
In addition to this - looks like vessel.maneuver.add_burn_vector does work correctly.
Yes in 0.2 an additional method call is necessary to correctly initialize the internal ManeuverNode.
Already fixed that for add_burn_vector
and forgot about the other one ...
Should work in 0.5.1.2
Seems to work great
Hi,
I'm using the latest build of KSP2 (0.2.0.0.30291) along with the latest updates through CKAN. Seems that when i call vessel.manuever.add a node is added but only partially.
By that i mean using the mod ManueverNode Controller i can see a node being present, but the game iteself I cannot interact with it. Nor does it seem that the command exec_next_node from std::vac execute the node - it fails with object reference not set.
I assume something fairly fundemental has changed in either KSP2 itself or perhaps Node Manager that Kontrol System 2 relies on?
Thanks for the great work!