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SimpleR is a streamlined version of SignalR, a high-performance, opinionated, real-time web framework. By removing all the custom protocols from SignalR, we are left with a simpler library, hence the name SimpleR.
In short, If you can use SignalR, you should. If not, go with SimpleR.
SimpleR was created to address the need for an easy-to-use, high-performance WebSocket server on .NET, particularly in scenarios where the client cannot use SignalR. For instance, when the client is an IoT device operating with a specific protocol standard over which you have no control (OCPP for example), SignalR may not be an option. In such cases, you're often left with very low-level programming APIs. SimpleR aims to solve this problem by providing simpler and more familiar APIs to expedite your high-performance WebSocket server development.
Examples can be found here
SimpleR can be installed using the Nuget package manager or the dotnet
CLI.
dotnet add package SimpleR.Server --prerelease
Here is a simple configuration example.
var builder = WebApplication.CreateBuilder(args);
builder.Services.AddSimpleR();
var app = builder.Build();
app.MapGet("/", () => "Hello World!");
app.MapSimpleR<ThermostatMetric, ThermostatCommand>("thermostat/{deviceId}", b =>
{
b.UseDispatcher<ThermostatMessageDispatcher>()
.UseEndOfMessageDelimitedProtocol(new ThermostatMessageProtocol());
})
.RequireAuthorization();
app.Run();
The preceding code adds SimpleR to the ASP.NET Core dependency injections, routing systems and defines the message protocol and the message dispatcher.
A message dispatcher is a high-level pipeline that encapsulates the logic of where to dispatch connection messages.
public class ThermostatMessageDispatcher : IWebSocketMessageDispatcher<ThermostatMetric, ThermostatCommand>
{
/// <summary>
/// Called when a connection is established.
/// </summary>
/// <param name="connection">The connection.</param>
public Task OnConnectedAsync(IWebsocketConnectionContext<ThermostatCommand> connection)
{
return Task.CompletedTask;
}
/// <summary>
/// Called when a connection is disconnected.
/// </summary>
/// <param name="connection">The connection.</param>
/// <param name="exception">The exception that occurred, if any.</param>
public Task OnDisconnectedAsync(IWebsocketConnectionContext<ThermostatCommand> connection, Exception? exception)
{
return Task.CompletedTask;
}
/// <summary>
/// Dispatches a message to the application.
/// </summary>
/// <param name="connection">The connection.</param>
/// <param name="message">The message to dispatch.</param>
public async Task DispatchMessageAsync(IWebsocketConnectionContext<ThermostatCommand> connection, ThermostatMetric message)
{
var deviceId = connection.User.FindFirstValue(ClaimTypes.Name) ?? throw new InvalidOperationException("Current user is not a device");
var settings = GetSettings(deviceId);
if(message is ThermostatTemperatureMetric temperatureMetric)
{
if (temperatureMetric.Temperature < settings.TargetTemperature)
{
// If the temperature is below the target temperature, set the thermostat to heat mode
await connection.WriteAsync(new SetThermostatModeCommand(ThermostatMode.Heat));
}
else if (temperatureMetric.Temperature > settings.TargetTemperature)
{
// If the temperature is above the target temperature, set the thermostat to cool mode
await connection.WriteAsync(new SetThermostatModeCommand(ThermostatMode.Cool));
}
else
{
// If the temperature is at the target temperature, turn off the thermostat
await connection.WriteAsync(new SetThermostatModeCommand(ThermostatMode.Off));
}
}
}
}
Each SimpleR route has one message dispatcher instance.
Since SimpleR is protocol-agnostic, it requires the user to provide a protocol definition to be able to construct a message from the stream of bytes each connection receives. There are two categories of a message protocol:
Messages have custom delimiters
Here is a simple delimited protocol implementation:
public class ThermostatMessageProtocol: IDelimitedMessageProtocol<ThermostatMetric, ThermostatCommand>
{
public ThermostatMetric ParseMessage(ref ReadOnlySequence<byte> input)
{
var jsonReader = new Utf8JsonReader(input);
return JsonSerializer.Deserialize<ThermostatMetric>(ref jsonReader)!;
}
public void WriteMessage(ThermostatCommand message, IBufferWriter<byte> output)
{
var jsonWriter = new Utf8JsonWriter(output);
JsonSerializer.Serialize(jsonWriter, message);
}
}
To use the delimited protocol call the UseEndOfMessageDelimitedProtocol
method of the builder.
app.MapSimpleR<ThermostatMetric, ThermostatCommand>("thermostat/{deviceId}", b =>
{
b.UseDispatcher<ThermostatMessageDispatcher>()
.UseEndOfMessageDelimitedProtocol(new ThermostatMessageProtocol());
})
Here is a simple custom protocol implementation:
public class ChatMessageProtocol : IMessageProtocol<ChatMessage>
{
public void WriteMessage(ChatMessage message, IBufferWriter<byte> output)
{
var span = output.GetSpan(Encoding.UTF8.GetByteCount(message.Content));
var bytesWritten = Encoding.UTF8.GetBytes(message.Content, span);
output.Advance(bytesWritten);
}
public bool TryParseMessage(ref ReadOnlySequence<byte> input, out ChatMessage message)
{
var reader = new SequenceReader<byte>(input);
if (reader.TryReadTo(out ReadOnlySequence<byte> payload, delimiter: 0, advancePastDelimiter: true))
{
message = new ChatMessage { Content = Encoding.UTF8.GetString(payload) };
input = reader.UnreadSequence;
return true;
}
message = default;
return false;
}
}
To use the delimited protocol call the UseCustomProtocol
method of the builder.
app.MapSimpleR<ChatMessage>("/chat",
b =>
{
b.UseCustomProtocol(new ChatMessageProtocol())
.UseDispatcher<ChatMessageDispatcher>();
}
);
To learn more about working with ReadOnlySequence<T>
and IBufferWriter<T>
check out this article.