A CBOR (RFC 7049 Concise Binary Object Representation) decoder and encoder in Swift. Encode directly from Swift types or use a wrapper object. Decode to a CBOR value type that can be accessed with native Swift subscripting and expressed with the equivalent literal notation.
Codable
support!NegativeInt(UInt)
, where the actual number is -1 - i
(CBOR's negative integers can be larger than 64-bit signed integers).CBOR
type!subscript
too. So you can access CBOR maps and arrays like this: myDecodedObject["numbers"][1]
.CBORInputStream
protocol on your stream and create the decoder like this: CBORDecoder(stream: yourStream)
.There are many ways: Swift Package Manager, CocoaPods, git submodule...
The CocoaPod is submitted by contributors, updates can be delayed there.
Swift Package Manager is the recommended dependency manager.
import SwiftCBOR
let decoded = try! CBOR.decode([0x9f, 0x18, 255, 0x9b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 2, 0x18, 1, 0x79, 0x00, 3, 0x41, 0x42, 0x43, 0x79, 0x00, 3, 0x41, 0x42, 0x43, 0xff])
print(decoded)
// CBOR.array([CBOR.unsignedInt(255), CBOR.array([CBOR.unsignedInt(1), CBOR.utf8String("ABC")]), CBOR.utf8String("ABC")])
To unwrap the decoded CBOR
values, use PATTERN MATCHING!!
Encoding a value returns an array of bytes, [UInt8]
. You can encode with CBOR.encode(myValue)
or myValue.encode()
. Any type that conforms to the CBOREncodable
protocol may be encoded. You can implement the CBOREncodable
protocol for your types and then encode as usual.
CBOR.encode(100) // --> [0x18, 0x64] of type [UInt8]
Int(100).encode() // --> [0x18, 0x64]. Int conforms to the CBOREncodable protocol
"hello".encode() // --> [0x65, 0x68, 0x65, 0x6c, 0x6c, 0x6f]. So does String
CBOR.encode(["a", "b", "c"])
let byteString: [UInt8] = [0x01, 0x02]
CBOR.encode(byteString, asByteString: true)
Due to Swift's incomplete generics system, you cannot call someArray.encode()
or someDictionary.encode()
, but you can simply use CBOR.encode(someArrayOrMap)
so long as your array items or map key and value types conform to CBOREncodable
.
In some cases it may be necessary to create a CBOR
intermediate representation before encoding. For example, if you want to encode an array or dictionary containing heterogeneous types, as is common for JSON-like objects, you can't use native Swift maps yet. You can implement CBOREncodable
on your type that would build a CBOR
value and encode that, or do the CBOR
value thing without CBOREncodable
.
The CBOR
enum can be expressed with literals, but note that variables are not literals, so you might have to call the constructors manually.
public protocol CBOREncodable {
func encode(options: CBOROptions) -> [UInt8]
}
struct MyStruct: CBOREncodable {
var x: Int
var y: String
public func encode(options: CBOROptions = CBOROption()) -> [UInt8] {
let cborWrapper: CBOR = [
"x": CBOR(integerLiteral: self.x), // You can use the literal constructors
"y": CBOR.utf8String(self.y), // Or the enum variants
"z": 123 // Or literals
]
return cborWrapper.encode()
}
}
MyStruct(x: 42, y: "words").encode()
// --> bytes (as hex): a2 61 79 65 77 6f 72 64 73 61 78 18 2a
The encode
function doesn't have to look like that. If you want to do something custom, like preserving the order of map keys, you can build the [UInt8]
manually. Look at the Encoder functions for inspiration.
The current general-purpose API is listed below. When you need fine grained control over the type you are encoding, use the following.
func encode<T: CBOREncodable>(_ value: T) -> [UInt8]
func encode<A: CBOREncodable, B: CBOREncodable>(_ dict: [A: B]) -> [UInt8]
// NOTE: Please see the note on encoding byte strings at the end of this readme.
func encode<T: CBOREncodable>(_ array: [T], asByteString: Bool = false) -> [UInt8]
/// Only needed for fine-grained control:
func encodeUInt{8, 16, 32, 64}(_ x: UInt8) -> [UInt8]
func encodeNegativeInt(_ x: Int) -> [UInt8]
func encodeByteString(_ bs: [UInt8]) -> [UInt8] // does no endian interpretation
func encodeString(_ str: String) -> [UInt8]
func encodeArray<T: CBOREncodable>(_ arr: [T]) -> [UInt8]
func encodeMap<A: CBOREncodable, B: CBOREncodable>(_ map: [A: B]) -> [UInt8]
func encodeTagged<T: CBOREncodable>(tag: UInt8, value: T) -> [UInt8]
func encodeSimpleValue(_ x: UInt8) -> [UInt8]
func encode{Null, Undefined, Break}() -> [UInt8]
func encodeFloat(_ x: Float) -> [UInt8]
func encodeDouble(_ x: Double) -> [UInt8]
func encodeBool(_ x: Bool) -> [UInt8]
To encode indefinite length arrays, maps, strings, and byte strings, explicitly use the open- and close-stream CBOR values. In between these two values, use encoded array and map chunks with CBOR.encodeArrayChunk
and CBOR.encodeMapChunk
. Indefinite string and bytestrings can be encoded as normal (i.e. they don't need their own 'chunk' function).
let map: [String: Int] = ["a": 1]
let map2 = ["B": 2]
CBOR.encodeMapStreamStart() + CBOR.encodeMapChunk(map) + CBOR.encodeMapChunk(map2) + CBOR.encodeStreamEnd()
let bs: [UInt8] = [0xf0]
let bs2: [UInt8] = [0xff]
CBOR.encodeByteStringStreamStart()
+ CBOR.encode(bs, asByteString: true)
+ CBOR.encode(bs2, asByteString: true)
+ CBOR.encodeStreamEnd()
// Current stream-encoding API:
func encodeArrayStreamStart() -> [UInt8]
func encodeMapStreamStart() -> [UInt8]
func encodeStringStreamStart() -> [UInt8]
func encodeByteStringStreamStart() -> [UInt8]
func encodeStreamEnd() -> [UInt8] // Equal to CBOR.encodeBreak()
func encodeArrayChunk<T: CBOREncodable>(_ chunk: [T]) -> [UInt8]
func encodeMapChunk<A: CBOREncodable, B: CBOREncodable>(_ map: [A: B]) -> [UInt8]
Finally, a technical note on encoding byte string when using the general purpose array encoder, CBOR.encode(..)
. If the function parameter asByteString
is true, then arrays of ALL types EXCEPT UInt8 will be have the raw bytes of each item reversed (but not the order of the items together) if the computer is little endian (CBOR uses big endian or network byte order). Arrays of UInt8, are considered to be already in network byte order.
By participating in this project you agree to follow the Contributor Code of Conduct.
The list of contributors is available on GitHub.
This is free and unencumbered software released into the public domain.
For more information, please refer to the UNLICENSE
file or unlicense.org.